Games: Purpose and Potential in Education 2008
DOI: 10.1007/978-0-387-09775-6_6
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Applying Pedagogy during Game Development to Enhance Game-Based Learning

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Cited by 40 publications
(24 citation statements)
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“…In a computer game, students do not feel that they are exposed to the rest of their classmates and they are more willing to take risks (Gee, 2005), which is regarded as a prerequisite when learning a foreign language (Goodman, 2014). In addition, computer games provide a source of challenge to both high and low achievers, as each game is divided into varying levels of difficulty to suit the ability and knowledge of every player (Hirumi & Stapleton, 2008). These levels of difficulty are also constantly changing.…”
Section: Discussionmentioning
confidence: 99%
“…In a computer game, students do not feel that they are exposed to the rest of their classmates and they are more willing to take risks (Gee, 2005), which is regarded as a prerequisite when learning a foreign language (Goodman, 2014). In addition, computer games provide a source of challenge to both high and low achievers, as each game is divided into varying levels of difficulty to suit the ability and knowledge of every player (Hirumi & Stapleton, 2008). These levels of difficulty are also constantly changing.…”
Section: Discussionmentioning
confidence: 99%
“…Several methodologies have been proposed in order to support the design of educational serious games which have the potential to motivate and enhance learning. The integration of common instructional systems designs (ISDs) in the game development process is a systematic process with the aim to optimize game-based learning [16]. From another viewpoint, game designers could apply a framework for the design of learning, storytelling, gameplay, user experience, and technology components of a serious game [25] or they could use an assessment tool for serious games-the serious game design assessment framework [26].…”
Section: Methodologies Of Design For Educational Serious Gamesmentioning
confidence: 99%
“…Giving players the opportunity to pick the character that will represent them in the game may inspire them, especially males players [15]. However, the critical challenge for educational serious games is that game designers might fail to apply pedagogical principles and educational practices to their video games, and at the same time, educators or instructional designers might design games which are neither fun nor engaging [16]. Four design principles have been suggested for the design process of math games in order to support both entertainment and learning: an engaging storyline; a constructive trial and error method to foster learning; collaboration; and the use of popular game mechanics to maintain the entertaining character of the game [10].…”
Section: Design Principles For Educational Serious Gamesmentioning
confidence: 99%
“…Reviews of some game development methodologies, such as Digital Game Development Process [12], Game Development Process [13] and Simulation Games-Instructional Systems Design (SG-ISD) Model [14] indicate that ADDIE ID model is appropriate for guiding development of any instructional system. In addition, pedagogical elements also need to be applied in DGBL design and development [15]. 5E model as instructional strategy is also adopted in DGBL development process since it involved new or previous knowledge learning in a smooth process [16].…”
Section: Figure 1 Requirement Engineering Process Which Produces Gammentioning
confidence: 99%