2019
DOI: 10.3390/mti3030055
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Integrating Science Tasks and Puzzles in Computer Role Playing Games

Abstract: The design of educational serious games to be used as motivational learning environments is very rewarding but also very challenging. The integration of learning with playing activities seems to be one of the major challenges. Previous work has not examined the integration of science content based on the school curriculum in the gameplay mechanics of a computer role playing game (CRPG) and in a storyline which ends with a dramatic conflict. In this study, an educational CRPG was designed for learning concepts … Show more

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Cited by 9 publications
(8 citation statements)
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References 33 publications
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“…Foi adotado o modelo proposto por [Garneli et al 2019] para desenvolver um CRPG educacional, que já era adaptado ao gênero do CRPG. O jogo segue uma jogabilidade baseada em desafios que o jogador deve completar para adquirir conhecimentos e habilidades necessárias para concluir o jogo com sucesso.…”
Section: Resultsunclassified
See 1 more Smart Citation
“…Foi adotado o modelo proposto por [Garneli et al 2019] para desenvolver um CRPG educacional, que já era adaptado ao gênero do CRPG. O jogo segue uma jogabilidade baseada em desafios que o jogador deve completar para adquirir conhecimentos e habilidades necessárias para concluir o jogo com sucesso.…”
Section: Resultsunclassified
“…Nesta sec ¸ão, são explorados estudos anteriores e abordagens metodológicas alternativas que lanc ¸aram as bases para o nosso próprio trabalho. [Garneli et al 2019] integrou conteúdo de ciência física ao jogo educativo sério Adventure of Sciences (AoS) usando mecânicas de CRPGs (Computer Role-Playing Game). O RPG Maker VX Ace foi escolhido devido à facilidade de uso, resultados gráficos e baixa necessidade de habilidades de programac ¸ão.…”
Section: Trabalhos Relacionadosunclassified
“…Digital RPGs has been successfully implemented in various educational settings, such as engineering education (McConville et al, 2017), language learning (Ng et al, 2021;Peterson, 2016), and physical science (Garneli et al, 2019). Previous studies have proved RPGs' potential to be an effective approach of promoting knowledge acquisition and cognitive construction (Chen et al, 2021;Daniau, 2016;Liao et al, 2019;O'Brien et al, 2010;Yang & Quadir, 2018).…”
Section: Digital Rpgsmentioning
confidence: 99%
“…Narasi cerita memang adalah salah satu fitur gim yang dapat menimbulkan rasa penasaran (lihat "plot hook" di [13]) dan memfasilitasi agensi pemain [14]. Salah satu jenis (genre) populer untuk gim edukasi bernarasi cerita adalah gim bermain-peran (roleplaying games) [15]. Selain itu, gim bermain-peran juga dikenal luas memfasilitasi imajinasi dan ekspresi diri pemain, yang merupakan dua unsur penting agensi pemain [16].…”
Section: A Perkembangan Keilmuan Terkiniunclassified
“…Gim yang diuji berjudul "Pembasmi Monster Kelewatan" (disingkat sebagai PMK) dan berjenis bermain-peran [15]. Menuruti pakem jenis tersebut, konten gim PMK terdiri dari dua bagian, yaitu narasi cerita (narrative) dan permainan (gameplay).…”
Section: B Desain Konten Gimunclassified