2008
DOI: 10.1586/14737175.8.11.1667
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Applications of virtual reality for pain management in burn-injured patients

Abstract: The pain associated with burn injuries is intense, unremitting and often exacerbated by anxiety, depression and other complicating patient factors. On top of this, modern burn care involves the repetitive performance – often on a daily basis for weeks to months – of painful and anxiety-provoking procedures that create additional treatment-related pain, such as wound care, dressing changes and rehabilitation activities. Pain management in burn patients is primarily achieved by potent pharmacologic analgesics (e… Show more

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Cited by 125 publications
(64 citation statements)
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References 27 publications
(27 reference statements)
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“…However, applied games have the potential to increase user motivation for physical activity to its limits. For instance, dance is recognized as a potential effective therapy for people with PD [4] and immersive virtual reality games seem to reduce pain experience during wound care and rehabilitation [9]. Theoretically [10], applied games change the real-world experience of a user into an engaging game-world experience.…”
Section: Game Designmentioning
confidence: 99%
“…However, applied games have the potential to increase user motivation for physical activity to its limits. For instance, dance is recognized as a potential effective therapy for people with PD [4] and immersive virtual reality games seem to reduce pain experience during wound care and rehabilitation [9]. Theoretically [10], applied games change the real-world experience of a user into an engaging game-world experience.…”
Section: Game Designmentioning
confidence: 99%
“…The combination of multisensory inputs and interactivity makes the VR experience more immersive and realistic than conventional television or video games, and can successfully capture much of the user's conscious attention (Sharar, Miller, 2008).…”
Section: Clinicalmentioning
confidence: 99%
“…Vários trabalhos verificados na literatura utilizaram a estereoscopia com múltiplos propósitos: de ensino 1-8 ; treinamento [9][10][11][12][13][14][15] ; planejamento operatório [16][17][18][19][20][21] ; tratamento [22][23][24][25][26][27] e documentação. [28][29][30] Considerou-se, neste trabalho, a estereoscopia como componente essencial dos ambientes de realidade virtual (RV).…”
Section: Início E Evolução Do Conhecimento Da Neuroanatomia E Utilizaunclassified