2017
DOI: 10.3233/nre-172183
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Application of virtual environments in a multi-disciplinary day neurorehabilitation program to improve executive functioning using the Stroop task

Abstract: Implementation of immersive VR interventions during neurorehabilitation is effective in improving specific executive functions and information processing speed in brain-injured patients during the subacute period.

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Cited by 45 publications
(30 citation statements)
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“…Thus, VR could allow greater results than paper-pencil exercises, through global stimulation and dual cognitive and motor tasking, which allow greater patient involvement. Indeed, according to Dahdah et al [20], our data demonstrate, for the first time ever, that semi-immersive VR may be effective in improving executive functions and the speed of information processing in patients with TBI. Furthermore, VR increases motivation and enjoyment of the patients (important factors for successful rehabilitation), further favoring the behavioral and cognitive recovery, as also observed by Dvorkin et al [37].…”
Section: Discussionsupporting
confidence: 68%
See 1 more Smart Citation
“…Thus, VR could allow greater results than paper-pencil exercises, through global stimulation and dual cognitive and motor tasking, which allow greater patient involvement. Indeed, according to Dahdah et al [20], our data demonstrate, for the first time ever, that semi-immersive VR may be effective in improving executive functions and the speed of information processing in patients with TBI. Furthermore, VR increases motivation and enjoyment of the patients (important factors for successful rehabilitation), further favoring the behavioral and cognitive recovery, as also observed by Dvorkin et al [37].…”
Section: Discussionsupporting
confidence: 68%
“…Several studies using VR have shown that it increases cognitive and behavioral skills in patients with TBI [1316]. Indeed, it has been demonstrated that VR may be effective in improving executive functions in patients with TBI in the subacute phase [20]. In a recent review, Maggio et al [9] found that VR might positively affect memory, attention, executive function, behavior, and mood in individuals with TBI.…”
Section: Introductionmentioning
confidence: 99%
“…VR is an emerging technology for which researchers are finding novel uses in a variety of different disorders. VR has shown promise in traumatic brain injury rehabilitation for both cognitive and gait‐related difficulties . VR has shown to be useful in psychiatric settings, especially for those with anxiety‐related disorders , such as social anxiety disorder.…”
Section: Discussionmentioning
confidence: 99%
“…To the best of our knowledge, this is the first study conducted with healthy adults in this field; hence, there is no point of reference with the same population as to the current study. Nonetheless, the authors of [69] studied older adults at risk for mild cognitive impairments, the authors of [70] studied patients with brain injury, and the authors of [71] studied cardiac rehabilitation patients-all utilized the Stroop test. Performance in VR was present in all three studies.…”
Section: Discussionmentioning
confidence: 99%