2019
DOI: 10.1088/1757-899x/578/1/012096
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Application of alphazzle writing for basic school children base on android

Abstract: The education process is one of the human activities in which the motivational function in the education process is to generate encouragement to do activities in education. Activity can produce changes in cognitive, psychomotor and affective students. This applies to every learning in the teaching and learning process. Student learning success is determined by several factors that support the success of the teaching-learning process, including the existence of innovative learning techniques in this case is lea… Show more

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Cited by 3 publications
(2 citation statements)
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“…Sehingga fitur-fitur tersebut sesuai pada paradigma belajar abad 21. Desain strategi pemanfaatan game edukasi biasa dilakukan dengan dua cara, yaitu memainkan game dalam pengaturan pembelajaran atau belajar langsung melalui game (Hartatik, 2019;Hartatik et al, 2019;Utesch et al, 2020;Yunanto et al, 2019). Game edukasi merupakan bentuk permainan yang dirancang untuk membantu pebelajar mencapai tujuan pembelajaran tertentu dan sekaligus memberikan motivasi (Denni et al, 2021;Kristianti et al, 2018;Radecki et al, 2020;Robertson et al, 2018;Wirawan et al, 2013).…”
Section: Pembahasanunclassified
“…Sehingga fitur-fitur tersebut sesuai pada paradigma belajar abad 21. Desain strategi pemanfaatan game edukasi biasa dilakukan dengan dua cara, yaitu memainkan game dalam pengaturan pembelajaran atau belajar langsung melalui game (Hartatik, 2019;Hartatik et al, 2019;Utesch et al, 2020;Yunanto et al, 2019). Game edukasi merupakan bentuk permainan yang dirancang untuk membantu pebelajar mencapai tujuan pembelajaran tertentu dan sekaligus memberikan motivasi (Denni et al, 2021;Kristianti et al, 2018;Radecki et al, 2020;Robertson et al, 2018;Wirawan et al, 2013).…”
Section: Pembahasanunclassified
“…In addition, improving value management can be done online using internet technology. Currently, the learning and evaluation system is carried out interactively, supported by mastery of technology (Hartatik, 2019).…”
Section: Introductionmentioning
confidence: 99%