2010 IEEE 72nd Vehicular Technology Conference - Fall 2010
DOI: 10.1109/vetecf.2010.5594343
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Applicability of Game Engine for Ray Tracing Techniques in a Complex Urban Environment

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Cited by 12 publications
(9 citation statements)
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References 23 publications
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“…The propagation model used in this study is a ray-tracing model that predicts 3D contributions for urban environments using an open source game engine and GPU (Graphics Processing Unit) [6]. The idea is to verify the model proposed in different ambient and frequencies, validating the well known theory that ray tracing models work well for different frequencies.…”
Section: Introductionmentioning
confidence: 97%
See 1 more Smart Citation
“…The propagation model used in this study is a ray-tracing model that predicts 3D contributions for urban environments using an open source game engine and GPU (Graphics Processing Unit) [6]. The idea is to verify the model proposed in different ambient and frequencies, validating the well known theory that ray tracing models work well for different frequencies.…”
Section: Introductionmentioning
confidence: 97%
“…The idea is to verify the model proposed in different ambient and frequencies, validating the well known theory that ray tracing models work well for different frequencies. Also, we are testing our model in a quite bigger scenario than the reported in [6], reducing the processing time.…”
Section: Introductionmentioning
confidence: 99%
“…The transmitter antenna produced a signal at 900 MHz and was located on the top of a building at 16 m above it (see blue object in Figure 12). The receiver system consisted of a low-profile mobile and vertically polarized antenna mounted on the test car, and the receiver antenna was positioned above the center of the vehicle roof at 2.1 m above the ground; 258 measurement points were collected [16]. [10].…”
Section: Cali Colombiamentioning
confidence: 99%
“…The simulated and analyzed scenario was an urban microcell in the downtown of Cali, Colombia [4]. Figure 1 shows the 3D urban model; we used the Cost2100 Cali Realistic Scenario with 1m resolution.…”
Section: B Outdoor Scenariomentioning
confidence: 99%
“…Guevara et al [3] used a physical technique that model the edge where diffraction occurs to obey reciprocity and adopt two types of permittivity to characterize the building materials. This paper will present the implementation of these three heuristic UTD coefficientsin a 3D ray-tracing model in order to evaluate the precision of the model with respect to measurements in a realistic scenario that has been previously validated in [4].…”
Section: Introductionmentioning
confidence: 99%