2011 IEEE Vehicular Technology Conference (VTC Fall) 2011
DOI: 10.1109/vetecf.2011.6093238
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DVB Coverage Prediction Using Game Engine Based Ray-Tracing Techniques

Abstract: This paper presents the results of an evaluation of a propagation model based on ray-tracing techniques using a game engine and Graphics Processing Unit (GPU) in outdoor scenarios, as a gap-filler for a Digital Video Broadcasting Handheld (DVB-H) service. This model involves complete identification of the parameters of wave propagation, multipath components between the transmitter and the receiver as attenuation, time delay of arrival (TDA), full polarimetric transmission matrix, direction of arrival DoA and t… Show more

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Cited by 10 publications
(13 citation statements)
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“…3) Guevara's coefficients [3]: It based in [1] and the application of a physical technique in order to obey reciprocity and specification of permittivity of the building materials. This technique allows modeling the diffraction from the top and side edges of each building.…”
Section: A Heuristic Utd Coefficientsmentioning
confidence: 99%
See 1 more Smart Citation
“…3) Guevara's coefficients [3]: It based in [1] and the application of a physical technique in order to obey reciprocity and specification of permittivity of the building materials. This technique allows modeling the diffraction from the top and side edges of each building.…”
Section: A Heuristic Utd Coefficientsmentioning
confidence: 99%
“…Among the most recent researches, Schettino et al [2] proposed heuristic UTD coefficients that ensuring reciprocity and providing superior performance in arbitrary source and observer locations. Guevara et al [3] used a physical technique that model the edge where diffraction occurs to obey reciprocity and adopt two types of permittivity to characterize the building materials. This paper will present the implementation of these three heuristic UTD coefficientsin a 3D ray-tracing model in order to evaluate the precision of the model with respect to measurements in a realistic scenario that has been previously validated in [4].…”
Section: Introductionmentioning
confidence: 99%
“…We used the 3D Game Engine Ray Launching techniques in combination with our indoor 3D model to derive multipath channel parameters [7,8]. The identified propagation parameters between the transmitter and the receiver are: time delay of arrival (TDoA), full polarimetric transmission matrix, direction of departure (DoD), direction of arrival (DoA), Delay Spread, among others.…”
Section: Some Comments About Game Enginesmentioning
confidence: 99%
“…In recent years, some authors have used GPU power in order to improve the computation capacity for propagation calculations and channel modeling [6]. The authors of this paper have proposed the use of Game Engines to improve computation time and to use the efficient ray tracing techniques implemented in such engines [7][8][9], which have been well tested in the games area. Game Engines combines the power of GPU with efficient ray tracing algorithms and new graphics technologies for channel estimation in current and future wireless technologies.…”
Section: Introductionmentioning
confidence: 99%
“…These parameters are obtained with high accuracy and relatively low computational times [13] [14] [15].…”
Section: Introductionmentioning
confidence: 99%