2020
DOI: 10.5210/spir.v2018i0.10499
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App Imperialism: The Political Economy of the Canadian App Store

Abstract: In this paper, we introduce the notion of app imperialism by exploring the political economy of the Canadian iOS App Store. Building on Dal Yong Jin's concept of "platform imperialism", we argue that US companies dominate global app stores through the systematic acquisition of capital resources. App imperialism marks the outsized economic footprint and influence of US companies in national app stores. Using a longitudinal financial dataset, we qualitatively coded the top-50 of revenue-generating game apps in A… Show more

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Cited by 2 publications
(2 citation statements)
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“…Here, we further contribute to the development of the asset-based theoretical lens (Birch, 2020;Sadowski, 2020). We applied this framework to the analysis of the eighth generation Triple-A games, but it could be as easily utilized to investigate the economic relationships in the mobile industry (Nieborg et al, 2020) or the market of social games (Nieborg, 2020). With the Triple-A turning to free-to-play and console manufacturers investing into cloud platforms, our proposed framework this aims to be useful in future political-economic critique performed by both game and platform studies' scholars.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Here, we further contribute to the development of the asset-based theoretical lens (Birch, 2020;Sadowski, 2020). We applied this framework to the analysis of the eighth generation Triple-A games, but it could be as easily utilized to investigate the economic relationships in the mobile industry (Nieborg et al, 2020) or the market of social games (Nieborg, 2020). With the Triple-A turning to free-to-play and console manufacturers investing into cloud platforms, our proposed framework this aims to be useful in future political-economic critique performed by both game and platform studies' scholars.…”
Section: Discussionmentioning
confidence: 99%
“…Essentially, this extended approach to revenue generation is what separates property (to be monetized) from products (to be sold). Any analysis of contemporary Triple-A industry would be fallacious from the ground up, if it treated games as singular products, detachable from their owners (Çalışkan & Callon, 2010;Nieborg, Young, & Joseph, 2020).…”
Section: The Assetization Of the Triple-a Gamementioning
confidence: 99%