2017
DOI: 10.5209/reciem.52528
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Aplicaciones didácticas del lenguaje "Soundpainting" en diferentes ámbitos educativos: una herramienta para la creación en tiempo real

Abstract: _______________________________________________________________________Aplicaciones didácticas del lenguaje Soundpainting en diferentes ámbitos educativos: Una herramienta para la creación en tiempo real. ResumenEl lenguaje de signos Soundpainting es un sistema para la creación en tiempo real basado en la interacción gestual entre un compositor/creador llamado soundpainter y un grupo de intérpretes que responden a los gestos creando material sonoro, visual o de movimiento.El objetivo de esta investigación ha … Show more

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Cited by 2 publications
(4 citation statements)
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“…Given that EdTech has been integrated even more in society, even in music education, new didactic, pedagogic, and methodological approaches have appeared that are being used to ease the learning of music through technology [44,54,63,67,70,77,88,95]. Some of the most interesting are: gamification, as it focuses on lucrative learning based on games; the SAMR model, which facilitates the use of technology in any subject based on Substitution, Augmentation, Modification, and Redefinition; the TAM (Technology Acceptance Model) model, which argues for the acceptance of technology in any area; the TPACK model, which integrates the concepts of technological, pedagogic, and content or disciplinary concepts; the UTAUT model (Unified Model of Acceptance and Use of Technology), which analyzes the academic performance of students, continuously, due to the possible influence of technological devices in any area; and PBL (Project-based Learning), which is also associated in its totality which videogames, as they are audiovisual elements, which include animated elements and sounds.…”
Section: Methodsmentioning
confidence: 99%
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“…Given that EdTech has been integrated even more in society, even in music education, new didactic, pedagogic, and methodological approaches have appeared that are being used to ease the learning of music through technology [44,54,63,67,70,77,88,95]. Some of the most interesting are: gamification, as it focuses on lucrative learning based on games; the SAMR model, which facilitates the use of technology in any subject based on Substitution, Augmentation, Modification, and Redefinition; the TAM (Technology Acceptance Model) model, which argues for the acceptance of technology in any area; the TPACK model, which integrates the concepts of technological, pedagogic, and content or disciplinary concepts; the UTAUT model (Unified Model of Acceptance and Use of Technology), which analyzes the academic performance of students, continuously, due to the possible influence of technological devices in any area; and PBL (Project-based Learning), which is also associated in its totality which videogames, as they are audiovisual elements, which include animated elements and sounds.…”
Section: Methodsmentioning
confidence: 99%
“…Thus, technology and pedagogy must be combined. In summary, the music pedagogy of the twentieth century must be adapted to the new technological era to reach more fruitful learning starting with different software programs or applications that exist for learning music [49,56,57,63,73,74,76,[93][94][95][96]99].…”
Section: Categorizationmentioning
confidence: 99%
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“…En cuanto a la forma de aplicar el Soundpainting en el aula de primaria, las observaciones y los testimonios dan a entender que hay diferentes posibilidades, según los objetivos del profesorado: relacionar los sonidos percusivos y el movimiento, crear texturas de sonido mediante instrumentos como la flauta dulce, incluir la improvisación de instrumentos solistas o promover la experimentación del sonido con objetos cercanos y cotidianos. Cada cual, con sus propios objetivos y siendo consciente de lo que puede esperar del alumnado, diseña la actividad para que este, de una manera asequible, aprenda y desarrolle sus capacidades creativas de una manera los más natural posible (VIDAL & MORANT, 2017;COSKUNER, 2017).…”
Section: Conclusionesunclassified