“…Given that EdTech has been integrated even more in society, even in music education, new didactic, pedagogic, and methodological approaches have appeared that are being used to ease the learning of music through technology [44,54,63,67,70,77,88,95]. Some of the most interesting are: gamification, as it focuses on lucrative learning based on games; the SAMR model, which facilitates the use of technology in any subject based on Substitution, Augmentation, Modification, and Redefinition; the TAM (Technology Acceptance Model) model, which argues for the acceptance of technology in any area; the TPACK model, which integrates the concepts of technological, pedagogic, and content or disciplinary concepts; the UTAUT model (Unified Model of Acceptance and Use of Technology), which analyzes the academic performance of students, continuously, due to the possible influence of technological devices in any area; and PBL (Project-based Learning), which is also associated in its totality which videogames, as they are audiovisual elements, which include animated elements and sounds.…”