2020
DOI: 10.1016/j.chb.2020.106336
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Antecedents of esports gameplay intention: Genre as a moderator

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Cited by 61 publications
(110 citation statements)
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References 33 publications
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“…Therefore, high values for informational motivations may suggest a need to account for the context and incorporate moderating variables when developing motivational models. Other variables could include the type of channel watched on the platform or the genre of the video games considered [ 79 ], and even the way in which information is interacted with and transmitted [ 80 ]. Genre studies has been a major element of game studies for years.…”
Section: Resultsmentioning
confidence: 99%
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“…Therefore, high values for informational motivations may suggest a need to account for the context and incorporate moderating variables when developing motivational models. Other variables could include the type of channel watched on the platform or the genre of the video games considered [ 79 ], and even the way in which information is interacted with and transmitted [ 80 ]. Genre studies has been a major element of game studies for years.…”
Section: Resultsmentioning
confidence: 99%
“…This result could indicate that—as is the case with videogames in general—live streaming is moving away from sociodemographic stereotypes that could influence motivation and use of these platforms [ 56 , 57 ]. In the field of research on live streaming or videogames, the genre of the game has often been used as a control variable [ 79 , 84 ]. However, it is less common to include variables related to self-perceived characteristics as a player.…”
Section: Resultsmentioning
confidence: 99%
“…The genres for traditional video games are diverse because game types fall into different categories depending on different features [11]. Thus, while genres are different, some video games are considered mixed genres because they can often include multiple features of genres.…”
Section: Discussionmentioning
confidence: 99%
“…Esports comprises different types of game genres. Jang and Byon [11] categorized esports game genres into three broad categories based on the common features: imagination, physical enactment, and sports simulation. Another typology of esports based on the traditional video game genres was proposed by Sjöblom et al [6], who categorized esports game genres into action, CCGs, MOBA, battle royale, and sports.…”
Section: Speed-runmentioning
confidence: 99%
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