“…).Throughthesesharedactivitiesstudentsmight generateacommonvocabularyandcommonmethods;thecontextbeingtheplatformonwhichthese developmentscantakeplace(p.82). Johnson(2002) Hansman(2001,p.45)concludes"realworldcontexts,wheretherearesocialrelationshipsandtools,makethebestlearningenvironments". Kolb(1984)lookedatthesereal-worldcontextsinadifferentway:seeingthesamelearningvaluein themasLave,butusingthemasexperienceswithinformaleducation;applyingexistingknowledgeto areal-lifecontext.Drawingonearliertheorists,Kolbconstructedanexperientiallearningcyclethat describesacontinualloopoftestingoutknowledgeinarealcontext(applyingit),thenreflectingon thesuccessorfailureofthisexperience(whichgeneratesnewknowledge),thenre-applyingthisnew knowledgetoarealcontext,andsoonthroughtheloop.ItiseasytoapplyKolb'scycletofamiliar experiences:playingcomputergames,forexample,ofteninvolvestryingtocompletealevel,orfight anopponent,orsolveapuzzle.Bytryingonetack,failing,reflecting,thentryinganewapproach, andcontinuingtotrynewapproacheseachtime(buildingonthepreviousattempts)untilwesucceed, weareengaginginexperientiallearning.…”