2018
DOI: 10.4018/ijgbl.2018100102
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Real-Life Contexts in Learning Games

Abstract: The use of real contexts in learning has been of central interest to educational developments such as experiential learning, case studies, work placements and simulations. They centre around the benefits of putting students in realistic situations, using real tools to solve real/realistic problems. A growing number of learning games are making use of context in this way: initially focused around serious games (many close in character to simulations) and most recently distilled into immersive and pervasive game… Show more

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“…Setelah mengamati pembelajaran dapat dipahami, salah satu faktor rendahnya hasil belajar dan kurangnya ketertarikan siswa dalam proses pembelajaran adalah media. Media pembelajaran merupakan salah satu pendukung proses pembelajaran (Moseley, 2018;Sawyer, 2017;Thadani et al, 2017). Faktor kurang ketertarikan inilah yang menyebabkan siswa kesulitan memahami materi pembelajaran yang disampaikan (Costa et al, 2017;Gholizadeh, Taghiyareh, & Alvandkoohi, 2018;Remmele, 2017).…”
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“…Setelah mengamati pembelajaran dapat dipahami, salah satu faktor rendahnya hasil belajar dan kurangnya ketertarikan siswa dalam proses pembelajaran adalah media. Media pembelajaran merupakan salah satu pendukung proses pembelajaran (Moseley, 2018;Sawyer, 2017;Thadani et al, 2017). Faktor kurang ketertarikan inilah yang menyebabkan siswa kesulitan memahami materi pembelajaran yang disampaikan (Costa et al, 2017;Gholizadeh, Taghiyareh, & Alvandkoohi, 2018;Remmele, 2017).…”
unclassified