1994
DOI: 10.1002/vis.4340050404
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Animated human agents with motion planning capability for 3D‐space postural goals

Abstract: In this paper, we present a method for an animated human agent to construct motion plans to achieve 3D-space postural goals, e.g. a goal of a hand, while avoiding collisions. we us the potential field approach by providing mechanisms to handle the problem of local minimum. Given a conjunctive goal of multiple control points on the body, the potential field approach tries to minimize the objective function typically defined to be a weighted sum of individual goals. The local minimum problem arises as the planne… Show more

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Cited by 11 publications
(7 citation statements)
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“…The included cognitive behavior covers short-time memory of perceived objects, and searching the surroundings for objects. Jung et al [63] present an agentbased simulation technique for human motion planning through spaces populated with objects. It covers cognitive behavior, control behavior, actuator behavior and kinematics.…”
Section: Simulation Approaches Based On Rigid 3dmentioning
confidence: 99%
“…The included cognitive behavior covers short-time memory of perceived objects, and searching the surroundings for objects. Jung et al [63] present an agentbased simulation technique for human motion planning through spaces populated with objects. It covers cognitive behavior, control behavior, actuator behavior and kinematics.…”
Section: Simulation Approaches Based On Rigid 3dmentioning
confidence: 99%
“…In the method of motion planning using a knowledge base [4,5], motion is automatically generated by continuously combining simple motions, but the naturalness of overall motion is not considered to any great extent. Similarly, in the method of walking motion planning for a virtual human by using a multilayer lattice [6], the motion used to arrive at the goal position can be generated efficiently while avoiding obstacles, but only combinations of the given motions can be realized.…”
Section: Related Studiesmentioning
confidence: 99%
“…Animation and control of human figures in synthetic environments have been studied in computer graphics for the last decade [Bandi and Thalmann 1997;Bindiganavale et al 1994;Jung et al 1994;Noser et al 1995;Thorne et al 2004]. This problem is very difficult because human motion is high-dimensional, and many degrees of freedom need to be choreographed in a coordinated, collision-free, human-like manner.…”
Section: Introductionmentioning
confidence: 99%