2021
DOI: 10.48550/arxiv.2105.02872
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Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies

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Cited by 6 publications
(11 citation statements)
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“…Particularly, modeling shapes as level sets of neural networks has recently demonstrated to be an effective geometric surface representation [27], [24], [15], [33]. Furthermore, neural implicit models can be used to represent dynamic radiance fields with applications to high-quality rendering and animation based on real world data [28], [31], [30], [29] .…”
Section: Related Workmentioning
confidence: 99%
“…Particularly, modeling shapes as level sets of neural networks has recently demonstrated to be an effective geometric surface representation [27], [24], [15], [33]. Furthermore, neural implicit models can be used to represent dynamic radiance fields with applications to high-quality rendering and animation based on real world data [28], [31], [30], [29] .…”
Section: Related Workmentioning
confidence: 99%
“…Aiming at human body, several methods have been proposed by introducing human parametric model (e.g. SMPL) [6,28,32,36] or skeleton [35] as prior to build NeRF for human body. For a wide range of dynamic scenarios, Park et al [33] proposed to augment NeRF by optimizing an additional continuous volumetric deformation field, while Pumarola et al [37] optimized an underlying deformable volumetric function.…”
Section: Related Workmentioning
confidence: 99%
“…Recent work has also focused on modeling dynamic scenes, mostly with monocular videos as input [25,15,27,4,9,34]. Most approaches [25,27,4,26] combine a canonical model of the object with a deformation network, or warp space [34], still starting from a canonical volume. Closer to our work, [15] and [9] combine a static NeRF model and a dynamic one.…”
Section: Related Workmentioning
confidence: 99%