2019
DOI: 10.1007/978-3-030-23207-8_17
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Analysis of Gamification Elements. A Case Study in a Computer Science Course

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Cited by 3 publications
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“…Gamified education materials inevitably provoke competition and cooperation amongst students with design elements like scores, leaderboards, teams, and missions. These game elements have varying effects on student satisfaction (Agapito et al, 2018 ; García Iruela et al, 2019 ). Similar incentives have been introduced in Fortune 500 companies to induce interteam competition (Young et al, 1993 ).…”
Section: Discussionmentioning
confidence: 99%
“…Gamified education materials inevitably provoke competition and cooperation amongst students with design elements like scores, leaderboards, teams, and missions. These game elements have varying effects on student satisfaction (Agapito et al, 2018 ; García Iruela et al, 2019 ). Similar incentives have been introduced in Fortune 500 companies to induce interteam competition (Young et al, 1993 ).…”
Section: Discussionmentioning
confidence: 99%