Anais Do XXX Simpósio Brasileiro De Informática Na Educação (SBIE 2019) 2019
DOI: 10.5753/cbie.sbie.2019.763
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Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study

Abstract: Gamification design has benefited from data-driven approaches to creating strategies based on students' characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The exploratory study presented in this paper thus aims at verifying how data-driven gamified strategies are perceived by the students, i.e., the users of e-learning environments. In this study, we conducted a survey presenting 25 predefined strategies, based on a previous study, to st… Show more

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Cited by 3 publications
(4 citation statements)
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“…This study is another extension from where we explain how this taxonomy can be used with Design Sprint Method to design gamified educational systems (TODA et al, 2019d). In this sense, this study extended the previous work by focusing on the following SRQh: How can we gamify learning environments using the Design Sprint method and existing game elements?…”
Section: Report Using the Design Sprint Methods And A Taxonomy For Gamification Elements In Educationmentioning
confidence: 85%
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“…This study is another extension from where we explain how this taxonomy can be used with Design Sprint Method to design gamified educational systems (TODA et al, 2019d). In this sense, this study extended the previous work by focusing on the following SRQh: How can we gamify learning environments using the Design Sprint method and existing game elements?…”
Section: Report Using the Design Sprint Methods And A Taxonomy For Gamification Elements In Educationmentioning
confidence: 85%
“…1.3. Data-Driven Gamification Design 27 TODA et al, 2019d;. One of the main essential differences of this framework is that the domain specialist has the assistance of a game designer, or gamification designer, to help with the selection of game elements for their specific context, reducing significantly the workload of the domain expert.…”
Section: Gamification Designmentioning
confidence: 99%
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