2011
DOI: 10.2307/23042809
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An Odyssey into Virtual Worlds: Exploring the Impacts of Technological and Spatial Environments on Intention to Purchase Virtual Products

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Cited by 454 publications
(375 citation statements)
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References 78 publications
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“…There are generally six distinct conceptualizations of presence: presence as (1) social richness, (2) realism, (3) transportation, (4) immersion, (5) social actor within medium, and (6) medium as social actor, (Lombard & Ditton, 1997). Among the six conceptualizations, two dimensions-presence as social richness, generally known as social presence, and presence as transportation, known as telepresence -have been mostly adopted by researchers in consumer research in the context of e-commercial environments (Animesh et al, 2011;Coyle & Thorson, 2001;Gefen & Straub, 2003;Hassanein & Head, 2006;Hoffman & Novak, 1996;Hopkins, Raymond, & Mitra, 2004;Klein, 2003;Wang, Baker, Wagner, & Wakefield, 2007). Following the literature, this paper employs these two dimensions of presence (i.e., telepresence and social presence), proposing that these two psychological states generated when online consumers are browsing an e-tail website play a significant role in their acceptance of the e-tail website.…”
Section: Presence: the Antecedentmentioning
confidence: 99%
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“…There are generally six distinct conceptualizations of presence: presence as (1) social richness, (2) realism, (3) transportation, (4) immersion, (5) social actor within medium, and (6) medium as social actor, (Lombard & Ditton, 1997). Among the six conceptualizations, two dimensions-presence as social richness, generally known as social presence, and presence as transportation, known as telepresence -have been mostly adopted by researchers in consumer research in the context of e-commercial environments (Animesh et al, 2011;Coyle & Thorson, 2001;Gefen & Straub, 2003;Hassanein & Head, 2006;Hoffman & Novak, 1996;Hopkins, Raymond, & Mitra, 2004;Klein, 2003;Wang, Baker, Wagner, & Wakefield, 2007). Following the literature, this paper employs these two dimensions of presence (i.e., telepresence and social presence), proposing that these two psychological states generated when online consumers are browsing an e-tail website play a significant role in their acceptance of the e-tail website.…”
Section: Presence: the Antecedentmentioning
confidence: 99%
“…One of the well-known approaches to understanding consumers is to examine why they accept or reject an object, using an attitudinal model that posits the causal relationships of beliefs, attitude, behavioral , 2011;Coyle & Thorson, 2001;Gefen & Straub, 2003;Hassanein & Head, 2006;Hoffman & Novak, 1996;Hopkins, Raymond, & Mitra, 2004;Hyun & O'Keefe, 2012;Klein, 2003;Wang, Baker, Wagner, & Wakefield, 2007).…”
Section: ⅰ Introductionmentioning
confidence: 99%
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“…Indicative directions for such research given in the extant literature include: security, privacy and virtual currency, in order to understand the users' behavior [4]; factors that influence the shopping process within this context [24]; and consumer behavior in this new retail channel [78]. Thus, social, behavioral, and economic topics in VWs are recognized as quite complex, needing further investigation [1]. These calls for further research motivate our work in this paper.…”
Section: A Virtual World (Vw) Is Defined As a "Computer-simulated Thrmentioning
confidence: 99%
“…Proceedings of the 50th Hawaii International Conference on System Sciences | 2017 URI: http://hdl.handle.net/10125/41349 ISBN: 978-0-9981331-0-2 CC-BY-NC-ND Virtual worlds provide flexible and controlled environments for the scientific study of social, behavioral, business, and economic phenomenon [5,6]. But they are also a promising environment for teaching and learning [7,8].…”
mentioning
confidence: 99%