2010 International Symposium on Computer, Communication, Control and Automation (3CA) 2010
DOI: 10.1109/3ca.2010.5533723
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An leaner-centred, game-based, learning framework for typing games in English course

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Cited by 4 publications
(4 citation statements)
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“…Currently, video games continue to grow and are divided into many categories such as puzzles, strategy, simulations, RPGs, sports, etc. [14]. This is supported by a shift in the benefits of games which are not only entertaining but are also widely used as learning media [6].…”
Section: B Typing Gamementioning
confidence: 99%
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“…Currently, video games continue to grow and are divided into many categories such as puzzles, strategy, simulations, RPGs, sports, etc. [14]. This is supported by a shift in the benefits of games which are not only entertaining but are also widely used as learning media [6].…”
Section: B Typing Gamementioning
confidence: 99%
“…In language learning, people often feel stressed, and it is very difficult to learn, especially when they have to practice the language in the real world. By utilizing this game it can reduce the pressure for someone while studying [14]. In addition, games can form a learner-centered environment [15].…”
Section: B Typing Gamementioning
confidence: 99%
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“…However, the previous game-based learning systems have lacked the effective learning method that should be adopted to provide a proper review strategy to further enhance learning effectiveness [5,6]. A proper review strategy here refers to the organization of learning content according to learners' ability in real time to help them more effectively remember what they have learned.…”
Section: Introductionmentioning
confidence: 99%