2009 Conference in Games and Virtual Worlds for Serious Applications 2009
DOI: 10.1109/vs-games.2009.25
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An Investigation of Visual Attention in FPS Computer Gameplay

Abstract: Gameplay research about experiential phenomena is a challenging undertaking, given the variety of experiences that gamers encounter when playing and which currently do not have a formal taxonomy, such as flow, immersion, boredom, and fun. These informal terms require a scientific explanation. Ludologists also acknowledge the need to understand cognition, emotion, and goaloriented behavior of players from a psychological perspective by establishing rigorous methodologies. This paper builds upon and extends prio… Show more

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Cited by 9 publications
(3 citation statements)
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References 41 publications
(50 reference statements)
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“…Their study investigated if the eye movement patterns in a game follow top-down or bottom-up processes and if there was a difference in these patterns between game genres. Sennersten and Lindley [2009] performed an investigation of visual attention in close combat tactics in FPS computer games. El-Nasr and Yan used an ISCAN ETL-500 eye tracker and the Xbox console for playing the games.…”
Section: Fixation Behavior In Video Games 31mentioning
confidence: 99%
“…Their study investigated if the eye movement patterns in a game follow top-down or bottom-up processes and if there was a difference in these patterns between game genres. Sennersten and Lindley [2009] performed an investigation of visual attention in close combat tactics in FPS computer games. El-Nasr and Yan used an ISCAN ETL-500 eye tracker and the Xbox console for playing the games.…”
Section: Fixation Behavior In Video Games 31mentioning
confidence: 99%
“…Physiology integrates continuous and unobtrusive measures of physiological arousal in serious games [30]. Such physiology metrics offer insights into the participant's experience [28], and behavior [16,38]. Among a variety of eye-tracking techniques, pupil diameter is already a familiar metric for the experience and behavior in serious games, due to its ecological validity and ease of use [26].…”
Section: Serious Gamesmentioning
confidence: 99%
“…Sennersten et al [21] investigated how visual cues directed visual attention and its effect on decision making in FPS gameplay. We extend this work by considering audio cues, which, when combined with visual cues, may provide improved awareness of the gameplay status.…”
Section: Collaborative Gamingmentioning
confidence: 99%