A B C D Figure 1. The SHRUG's interactive and gamified elements (a) Green hooks indicates the correct placement of the pole on the platform (b) Red hooks indicate an incorrect placement of the pole on the platform. Blue hooks indicate the target hooks (c) The pole lights up if not held horizontally (d) Holding the pole vertical displays the progress/game score of the patient
ABSTRACTThis demonstration paper describes SHRUG, an interactive shoulder exerciser for rehabilitation. Firstly, the system's interactive and responsive elements provide just-in-time feedback to the patients and can also be used by the therapists to observe and personalise the rehabilitation program. Secondly, it has a gamified element, which is expected to engage and motivate the patient throughout the rehabilitation process. With this demonstration, the participants will be able to use the system and play the games introduced by SHRUG and observe the feedback.