Public reporting burden for the collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing the collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden, to Washington Headquarters Services, Directorate for Information Operations and Reports, 1215 Jefferson Davis Highway, Suite 1204, Arlington VA 22202-4302. Respondents should be aware that notwithstanding any other provision of law, no person shall be subject to a penalty for failing to comply with a collection of information if it does not display a currently valid OMB control number. The military is focusing a great deal of effort on developing virtual world technologies that will allow training combat skills in flight simulators. Considerably less attention is being directed toward documenting the effectiveness of such training. In this article, we review Air Force and Navy efforts to evaluate the effectiveness of training the combat skills necessary for attack and fighter aircraft in flight simulators. The majority of these efforts indicate that simulation can be a valuable complement to the aircraft. Unfortunately, this conclusion is based primarily on opinion data from experienced aviators.
REPORT DATEThere are very few transfer of training experiments, and those experiments have examined only a limited set of combat tasks. We also describe the typical paradigms used to conduct training evaluations and outline a multistep evaluation program for determining training effectiveness.