2016
DOI: 10.1109/tvcg.2016.2518135
|View full text |Cite
|
Sign up to set email alerts
|

An ‘In the Wild’ Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment

Abstract: Consumer virtual reality systems are now becoming widely available. We report on a study on presence and embodiment within virtual reality that was conducted 'in the wild', in that data was collected from devices owned by consumers in uncontrolled settings, not in a traditional laboratory setting. Users of Samsung Gear VR and Google Cardboard devices were invited by web pages and email invitation to download and run an app that presented a scenario where the participant would sit in a bar watching a singer. Ea… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

3
86
0
3

Year Published

2018
2018
2021
2021

Publication Types

Select...
5
3

Relationship

0
8

Authors

Journals

citations
Cited by 134 publications
(92 citation statements)
references
References 28 publications
3
86
0
3
Order By: Relevance
“…Being in the first-person perspective of an avatar that moves in synchronicity with the user may help participants to overcome cognitive loads increasing their memory performance after the VR experience (Steed et al, 2017). Tentative evidence of the positive effect in embodiment and presence of having the first-person perspective of an avatar have also been observed in experiments in uncontrolled settings conducted remotely through an APP through the Internet (Steed et al, 2016). Having an avatar also places participants into the center of the experience (de la Peña et al, 2010).…”
Section: Using Perceptual Illusions To Promote Empathy-related Abilitiesmentioning
confidence: 79%
“…Being in the first-person perspective of an avatar that moves in synchronicity with the user may help participants to overcome cognitive loads increasing their memory performance after the VR experience (Steed et al, 2017). Tentative evidence of the positive effect in embodiment and presence of having the first-person perspective of an avatar have also been observed in experiments in uncontrolled settings conducted remotely through an APP through the Internet (Steed et al, 2016). Having an avatar also places participants into the center of the experience (de la Peña et al, 2010).…”
Section: Using Perceptual Illusions To Promote Empathy-related Abilitiesmentioning
confidence: 79%
“…Larger samples could be collected using this mode of data collection. Steed et al [9] demonstrated the feasibility of running studies on VR using MR HMDs in the wild.…”
Section: Discussionmentioning
confidence: 99%
“…Steed et al [9] used Samsung Gear VR and Google Cardboard in a study about presence and embodiment within VR in uncontrolled settings. The users of these two MR HMDs were invited to download and run an app that presented a scenario where the participant would sit in a bar watching a singer.…”
Section: Previous Work With Mobile-rendered Hmdsmentioning
confidence: 99%
“…In the recent related work, Zhao et al presented a fireworks controller to simulate shape‐constrained fireworks in real time. With the popularity of consumer‐grade virtual reality (VR) devices, especially helmet‐mounted display (HMD) devices, ordinary users are affordable to experience the highly immersive experience of watching virtual fireworks at home. However, Zhao et al's method has the following limitations when used in HMD virtual environments.…”
Section: Introductionmentioning
confidence: 99%