2019
DOI: 10.5194/isprs-annals-iv-4-w8-75-2019
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An Improved Lod Framework for the Terrains in 3d City Models

Abstract: <p><strong>Abstract.</strong> The Level of Detail (LOD) concept in CityGML 2.0 is meant to differentiate the multiple representations of semantic 3D city models. Despite the popularity and general acceptance of the concept by the practitioners and stakeholders in 3D city modelling, there are still some limitations. While the CityGML LOD concept is well defined for buildings, bridges, tunnels, and to some extent for roads, there is no clear definition of LODs for terrain/relief, vegetation, la… Show more

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Cited by 5 publications
(7 citation statements)
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“…CityGML has been utilized in several surface objects with different Levels of Details (LODs). An essential aspect of a 3D city model is the idea of Level of Detail (LOD) (Kumar et al, 2019;Huang et al, 2021).…”
Section: Standards and Data Formatsmentioning
confidence: 99%
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“…CityGML has been utilized in several surface objects with different Levels of Details (LODs). An essential aspect of a 3D city model is the idea of Level of Detail (LOD) (Kumar et al, 2019;Huang et al, 2021).…”
Section: Standards and Data Formatsmentioning
confidence: 99%
“…The idea of LODs comes from the field of computer graphics, where efficiency and richness are balanced by controlling the level of information used to represent a simulated reality (Kumar et al, 2019).…”
Section: Standards and Data Formatsmentioning
confidence: 99%
See 1 more Smart Citation
“…Although these can be met to a certain level with developing technology and the many new applications that have been developed for this purpose, the 3D modeling of large-scale urban environments in the computer environment is still considered to be a challenging problem. It has some limitations [29][30][31].…”
Section: Introductionmentioning
confidence: 99%
“…Biljecki et al [52] used the procedural modelling approach to simulate the CityGML datasets, which were used to analyse different variants of LODs (level of detail) and their influence on the performance of spatial analyses. The procedural modelling engine Random3DCity was used by Kumar et al [53] to generate artificial TIN terrain models at different LODs in CityGML format.…”
Section: Introductionmentioning
confidence: 99%