1971
DOI: 10.1525/aa.1971.73.1.02a00040
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An Exploratory Model of Play

Abstract: Play is defined as a state of experience in which the actor's ability to act matches the requirements for action in his environment. It differs f r o m anxiety, in which the requirements outnumber the ability, and f r o m boredom, in which the requirements are too f e w for the ability level o f the actor. Games are reviewed with illustrations from a cross-cultural context o f traditional and modern societies. I t is suggested that games o f skill, strategy, and chance all share structural characteristics that… Show more

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Cited by 114 publications
(56 citation statements)
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References 14 publications
(6 reference statements)
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“…In their exploratory model of play, Csikszentmihalyi and Bennett (1971) attempted to identify the psychological motivations for playing games. Across several different cultures, the authors found evidence of games and other forms of play that seemed to serve no purpose beyond the activities themselves.…”
Section: Video Games and Flow Experiencesmentioning
confidence: 99%
“…In their exploratory model of play, Csikszentmihalyi and Bennett (1971) attempted to identify the psychological motivations for playing games. Across several different cultures, the authors found evidence of games and other forms of play that seemed to serve no purpose beyond the activities themselves.…”
Section: Video Games and Flow Experiencesmentioning
confidence: 99%
“…The pleasant narrowing of attention in leisure gambling has been seen as experiencing flow (Csikszentmihalyi & Bennet, 1971). That is, engaging in an activity with an optimal balance between opportunities and restrictions, avoiding the confusion and stress of too many choices and the boredom of too few.…”
Section: Mood Changementioning
confidence: 99%
“…En ese sentido, se ha señalado que varios de los autores que se revelan actualmente como los principales difusores de la psicología positiva, se han ceñido en un primer momento a cuestiones propias de la psicología cognitiva (Arias, 2016b). Tales son los casos de Seligman, quien estudio el desamparo aprendido (Seligman & Maier, 1967), Csikszentmihalyi (Csikszentmihalyi & Bennett, 1971) que estudió la creatividad, y Diener, que se aproximó al bienestar subjetivo desde la perspectiva de la satisfacción vital, la cual tiene importantes componentes cognitivos (Diener, Emmons, Larsen & Griffin, 1985). De hecho, un estudio bibliométrico sobre la emoción durante cien años, reportó que en la década de 1980 comenzaron los estudios cognitivos centrados en la emoción y para los noventa el interés por este fenómeno empezó a aumentar como tema de investigación (Jiménez & García, 2000).…”
Section: Figura 12unclassified