“…Orvis, Horn, and Belanich (2009), for example, assessed outcomes such as training satisfaction, ease of using the interface, and training performance within video game-based training, and found that these criteria were influenced by characteristics of the trainees (i.e., prior video-game experience, video-game self-efficacy, and goal orientation). In another study, game-based training was used to facilitate performance relevant to military environments (Morris, Hancock, & Shirkey, 2004).…”