1994
DOI: 10.1016/0167-8655(94)90018-3
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An evaluation of stochastic models for analysis and synthesis of gray-scale texture

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Cited by 18 publications
(8 citation statements)
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“…We briefly review some recent and representative works and refer the reader to [8] and [12] for more complete surveys. Physical Simulation: It is possible to synthesize certain surface textures by directly simulating their physical generation processes.…”
Section: Previous Workmentioning
confidence: 99%
“…We briefly review some recent and representative works and refer the reader to [8] and [12] for more complete surveys. Physical Simulation: It is possible to synthesize certain surface textures by directly simulating their physical generation processes.…”
Section: Previous Workmentioning
confidence: 99%
“…Several texture-synthesis strategies, such as texture-mapping [1,2], statistical texture modeling [3,4] and modeling of texture-formation processes [5,6], have been proposed so far. However, a trade-off that exists between texture-generation speed and quality of the synthesis outcome, makes real-time texture rendering a challenging task, especially, when moderate computing resources are available.…”
Section: Introductionmentioning
confidence: 99%
“…As shown in Ref. 2, only those models based on the autocorrelation function of the texture are able to provide a practical synthesis method that can be applied to a wide range of input texture classes. This finding agrees with the fact that first and second order statistics are the most important features to describe purely stochastic textures for the human observer.…”
Section: Introductionmentioning
confidence: 99%