Proceedings of the 16th Conference of the European Chapter of the Association for Computational Linguistics: Main Volume 2021
DOI: 10.18653/v1/2021.eacl-main.183
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An Empirical Study on the Generalization Power of Neural Representations Learned via Visual Guessing Games

Abstract: Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such as Visual Question Answering (VQA). We propose two ways to exploit playing guessing games: 1) a supervised learning scenario in which the agent learns to mimic successful guessing games and 2) a novel way for an agent to play by itself, called Self-play via Iterated Experie… Show more

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Cited by 4 publications
(4 citation statements)
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“…If such knowledge is generic enough, the agent should be able to reuse it for solving other tasks as well. For instance, (Suglia, Bisk, Konstas, Vergari, Bastianelli, Vanzo, & Lemon, 2021) argue that visual guessing games can be developed as a generic transfer learning procedure for grounded language learning. This stresses the idea that more general architectures able to solve multiple tasks are required (Brown et al, 2020).…”
Section: What Type Of Representations Can Be Learned Via Language Games?mentioning
confidence: 99%
“…If such knowledge is generic enough, the agent should be able to reuse it for solving other tasks as well. For instance, (Suglia, Bisk, Konstas, Vergari, Bastianelli, Vanzo, & Lemon, 2021) argue that visual guessing games can be developed as a generic transfer learning procedure for grounded language learning. This stresses the idea that more general architectures able to solve multiple tasks are required (Brown et al, 2020).…”
Section: What Type Of Representations Can Be Learned Via Language Games?mentioning
confidence: 99%
“…A recent research focus has been on systems that include visual as well as linguistic information in the interaction, and which in some cases learn visually-grounded word meanings [61,64,65], seeking to address the classic 'symbolgrounding' problem of AI [23]. Such setups are also known as 'multi-modal' interaction systems, as they combine the information modalities of language and vision.…”
Section: Vision and Languagementioning
confidence: 99%
“…The few exceptions, such as Cups [41] and MeetUp [25], have only small volumes of data, and almost no datasets go beyond pairs of agents. Moreover, while work on visually grounded language learning commonly uses shared real images [14,61], prior work on coordination in conversational grounding in visual tasks (such as [75]) has almost exclusively used simulated, artificial, and abstract data (e.g. using abstract shapes [39,43,77]).…”
Section: New Data Collections For Multi-agent Conversational Collabor...mentioning
confidence: 99%
“…In this paper, we focus on the effect of different training sets using the same decoding strategy. In a concurrent work, Suglia et al (2021) propose a new training paradigm called Self-play via Iterated Experience Learning (SPIEL), in which the Questioner agent learns the task from games previously generated by other instances of the same Questioner architecture. The authors investigate to what extent the representations learned while playing guessing games can be transferred to other downstream tasks, such as VQA (Antol et al 2015).…”
Section: Figurementioning
confidence: 99%