Proceedings of 2013 3rd International Conference on Computer Science and Network Technology 2013
DOI: 10.1109/iccsnt.2013.6967110
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An empirical study of gamification impact on e-Learning environment

Abstract: Effective e-Learning requiresstudents to be active, thus, creating an environment that engages the students is one of the challenges. One of the ways to build an engaging e-Learning environment is by applying gamification concept. It improves user engagement by enrichingthe system withthe game design elements. This research aims to analyze the impact of gamification environment on e-Learning system by looking at student's quantitative interaction. 38 students from different high schoolswere voluntarily joined … Show more

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Cited by 46 publications
(33 citation statements)
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“…However, evidence from the computer science literature regarding the effects of competition that results from gamification on learning is mixed. For instance, some studies find that it has zero or negative impacts on the effectiveness of education (e.g., Amriani, Aji, Utomo, & Junus, 2013;Hanus & Fox, 2015), and others find significant positive impacts of gamification on educational outcomes (e.g., Bellotti et al, 2013;Ibanez, Di-Serio, & Delgado-Kloos, 2014). 12 The insurance that TIA provides is compliant with Sharia, or Islamic, law so that it can be purchased by East Africans who observe Sharia.…”
Section: Acknowledgmentsmentioning
confidence: 99%
“…However, evidence from the computer science literature regarding the effects of competition that results from gamification on learning is mixed. For instance, some studies find that it has zero or negative impacts on the effectiveness of education (e.g., Amriani, Aji, Utomo, & Junus, 2013;Hanus & Fox, 2015), and others find significant positive impacts of gamification on educational outcomes (e.g., Bellotti et al, 2013;Ibanez, Di-Serio, & Delgado-Kloos, 2014). 12 The insurance that TIA provides is compliant with Sharia, or Islamic, law so that it can be purchased by East Africans who observe Sharia.…”
Section: Acknowledgmentsmentioning
confidence: 99%
“…Studies show that gamification has excellent ability to benefit users' knowledge and engagement in a variety of sectors, including educational environments. However, it is essential to emphasise that the role of teachers is of paramount importance in order for this process to be carried out effectively (Amriani et al, 2013).…”
Section: Gamification In Educationmentioning
confidence: 99%
“…Neste artigo foram aplicados dois ambientes diferentes para turmas de alunos, que aplicam efeitos diferentes nos alunos: relacionamento, competência, autonomia, área cognitiva, emocional e social (AMRIANI et al, 2013). Estes dois ambientes foram desenvolvidos baseados no sistema Moodle.…”
Section: Estudo Empírico Sobre O Impacto Da Gamificação Em Ambiente Dunclassified