“…However, language practices in MMORPG were dominated by code mixing, linguistic form, bilingual cultural codes, hybrid codes, English-based abbreviation, and borrowing English-based expression for gaming-specific terms (Corredor & Gaydos, 2014;Lee & Pass, 2014;Li et al, 2014). Therefore, MMORPG studies mostly reported in the areas of cognitive SLA (Lee, 2020;Li et al, 2014;Zheng et al, 2015) and sociocultural SLA (Colby, 2021;Corredor & Gaydos, 2014;Peterson, 2012aPeterson, & 2012bPrzymus et al, 2020). MMORPG is clustered into three main potential language learning activities called "MMORPG's information system" (Harviainen & Vesa, 2016, p.202-204).…”
Section: Roles Of Spolsky's Language Policy Portraying Idle In Mmorpg...mentioning
confidence: 99%
“…Representing language beliefs in IDLE practices, Spolsky (2004, p.5) points out "its language beliefs or ideology -the beliefs about language and language use." High exposure and value of English in MMORPG are the catalyst of ingame and out-of-game PIA and RIA (Lee, 2019b(Lee, & 2020. Moreover, MMORPG environments within and around the game also found intervening players to study L2 to fully access information and get advantages for their account developments.…”
Section: Language Beliefs About Idle Practices In Mmorpgmentioning
confidence: 99%
“…From the mental processes, the practice of IDLE was seen and believed as "save language" among other languages to reduce guild conflict. Familiarity with community used specific technical English vocabulary, colloquial English expression, terms for gaming, negation process, and promoting culture to cultivate personal relationships with guild members (Lee, 2019a(Lee, , 2020Lee & Dressman, 2017). The researchers have witnessed the fact that the high status of English in WhatsApp group chat is not enough for covering L2 language learning in classroom needs.…”
Section: Figure 3 Facing Intercultural Communication Competencementioning
confidence: 99%
“…To become a good guild member, players enhance their English communication and gameplay strategies (Lee, 2020). Knowledge of MMORPG from expert gamers helped novice gamers who were not familiar with the guild system.…”
Section: Figure 5 Short Cut For Language Practicementioning
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reported various informal digital learning of English (IDLE) activities within and around video games that could enhance student-gamer vocabulary outcomes; receptive and productive language skills; and language socialization. The lack of multidisciplinary literature reviews between IDLE and language policy (LP) gives this study to open discussion on both areas. The urgency of this study is the high adoption of IDLE framework without considering LP where the reason for student’s engagement from MMORPG activities can be explained. This study aims to portray IDLE practitioner's activities in MMORPG from language management, beliefs, and practices. Following the long-term process, the data were generated from auto-ethnography and photo-elicitation that were taken from in-game and out-of-game activities. This article found three major findings. First, the management of MMORPG provoked gamers to communicate as a part of the game mission, and the guild could potentially develop top-down and bottom-up LP. Second, the value of language in the community played role in the decision-making language use from the negotiation process. Third, English and Mandarin dominated language practices from different interlocutors in various forms such as language in MMORPG’s context, code mixing, and abbreviation from multilingual sides giving various reading texts in contexts. The high status of English is still dominated by out-of-game language practices. There are two major implications in theory and praxis that would be discussed in this study.Keywords: Auto-ethnography, IDLE, language policy, MMORPG, and multilingual environment
“…However, language practices in MMORPG were dominated by code mixing, linguistic form, bilingual cultural codes, hybrid codes, English-based abbreviation, and borrowing English-based expression for gaming-specific terms (Corredor & Gaydos, 2014;Lee & Pass, 2014;Li et al, 2014). Therefore, MMORPG studies mostly reported in the areas of cognitive SLA (Lee, 2020;Li et al, 2014;Zheng et al, 2015) and sociocultural SLA (Colby, 2021;Corredor & Gaydos, 2014;Peterson, 2012aPeterson, & 2012bPrzymus et al, 2020). MMORPG is clustered into three main potential language learning activities called "MMORPG's information system" (Harviainen & Vesa, 2016, p.202-204).…”
Section: Roles Of Spolsky's Language Policy Portraying Idle In Mmorpg...mentioning
confidence: 99%
“…Representing language beliefs in IDLE practices, Spolsky (2004, p.5) points out "its language beliefs or ideology -the beliefs about language and language use." High exposure and value of English in MMORPG are the catalyst of ingame and out-of-game PIA and RIA (Lee, 2019b(Lee, & 2020. Moreover, MMORPG environments within and around the game also found intervening players to study L2 to fully access information and get advantages for their account developments.…”
Section: Language Beliefs About Idle Practices In Mmorpgmentioning
confidence: 99%
“…From the mental processes, the practice of IDLE was seen and believed as "save language" among other languages to reduce guild conflict. Familiarity with community used specific technical English vocabulary, colloquial English expression, terms for gaming, negation process, and promoting culture to cultivate personal relationships with guild members (Lee, 2019a(Lee, , 2020Lee & Dressman, 2017). The researchers have witnessed the fact that the high status of English in WhatsApp group chat is not enough for covering L2 language learning in classroom needs.…”
Section: Figure 3 Facing Intercultural Communication Competencementioning
confidence: 99%
“…To become a good guild member, players enhance their English communication and gameplay strategies (Lee, 2020). Knowledge of MMORPG from expert gamers helped novice gamers who were not familiar with the guild system.…”
Section: Figure 5 Short Cut For Language Practicementioning
In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reported various informal digital learning of English (IDLE) activities within and around video games that could enhance student-gamer vocabulary outcomes; receptive and productive language skills; and language socialization. The lack of multidisciplinary literature reviews between IDLE and language policy (LP) gives this study to open discussion on both areas. The urgency of this study is the high adoption of IDLE framework without considering LP where the reason for student’s engagement from MMORPG activities can be explained. This study aims to portray IDLE practitioner's activities in MMORPG from language management, beliefs, and practices. Following the long-term process, the data were generated from auto-ethnography and photo-elicitation that were taken from in-game and out-of-game activities. This article found three major findings. First, the management of MMORPG provoked gamers to communicate as a part of the game mission, and the guild could potentially develop top-down and bottom-up LP. Second, the value of language in the community played role in the decision-making language use from the negotiation process. Third, English and Mandarin dominated language practices from different interlocutors in various forms such as language in MMORPG’s context, code mixing, and abbreviation from multilingual sides giving various reading texts in contexts. The high status of English is still dominated by out-of-game language practices. There are two major implications in theory and praxis that would be discussed in this study.Keywords: Auto-ethnography, IDLE, language policy, MMORPG, and multilingual environment
“…Many graduates from the German language universities have advanced to various fields later after graduation. Learning German is mostly conducted through a conversational exchange and grammatical rules (Lee 2019). The primary objectives of studying foreign languages, as explained by the Ministry of Education in 1996, includes improving the essential skills and attitudes, developing the civic morality, and the language ability required to live in the society.…”
Section: German Language At University Levelsmentioning
All around the world, there is a perception that German proficiency brings better employment capabilities and class mobility. South Korea is no exception to this belief, with German language being used all over the country for white-collar job employment or even promotions. Over the years, the study of the German language has been enhanced by the country’s Ministry of Education by aggressively developing policies to support this course. To make sense of the situation of the German language in South Korea, and extensive information about the education system, German schools in South Korea and the status of German in foreign language learning is given. This article expounds on the past, recent, and future situation of German language learning in South Korea as well as brief history of the German language learning, policies surrounding the language and educational practices in South Korean schools. The article gives a clear perspective on how various factors have led to the promotion of German language and culture in South Korean society.
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