2015
DOI: 10.5688/ajpe798114
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An Educational Board Game to Assist PharmD Students in Learning Autonomic Nervous System Pharmacology

Abstract: Objective. To examine whether playing a board game can assist PharmD students in learning autonomic nervous system (ANS) pharmacology. Design. Of 72 students enrolled in a required second-year pharmacology course, 22 students volunteered to play the board game, which was followed by an in-class examination consisting of 42 ANS questions (ANSQs) and 8 control questions (CTLQs). Participants were given a pretest and a posttest to assess immediate educational improvement. Participants' scores for pretest, posttes… Show more

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Cited by 29 publications
(13 citation statements)
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“…Their responses and interpretations revealed that the use of educational games in the teaching process helps students to learn and improve certain skills, as well as increase their academic success and knowledge retention. The students listed the benefits of educational games:  They make the lesson more entertaining  They promote collaboration among students  They encourage active student participation  They increase motivation towards the lesson  They make lessons enjoyable and attract attention to the topic  They encourage effective communication among students  They facilitate learning and provide visual learning  They enable students to express themselves  They help students to reinforce their knowledge by reviewing the topics  They keep students engaged in the material  They empower students to correct their own mistakes  They enable to overcome challenges  They boost students' self-confidence Similar to those found in this study, many studies in the related literature on using games to teach various topics [2,3,4,5,7,8,15,17,18,19,20,21,22,23,24,32,35,37,38] report that teaching with games enhances students' motivation as well as increases their motivation, promotes active participation in lessons and the development of positive attitudes, and makes lessons more entertaining and pleasant.…”
Section: Conclusion and Discussionsupporting
confidence: 72%
See 1 more Smart Citation
“…Their responses and interpretations revealed that the use of educational games in the teaching process helps students to learn and improve certain skills, as well as increase their academic success and knowledge retention. The students listed the benefits of educational games:  They make the lesson more entertaining  They promote collaboration among students  They encourage active student participation  They increase motivation towards the lesson  They make lessons enjoyable and attract attention to the topic  They encourage effective communication among students  They facilitate learning and provide visual learning  They enable students to express themselves  They help students to reinforce their knowledge by reviewing the topics  They keep students engaged in the material  They empower students to correct their own mistakes  They enable to overcome challenges  They boost students' self-confidence Similar to those found in this study, many studies in the related literature on using games to teach various topics [2,3,4,5,7,8,15,17,18,19,20,21,22,23,24,32,35,37,38] report that teaching with games enhances students' motivation as well as increases their motivation, promotes active participation in lessons and the development of positive attitudes, and makes lessons more entertaining and pleasant.…”
Section: Conclusion and Discussionsupporting
confidence: 72%
“…Games have an important role in realizing active learning since they include both interactive and distinctive elements [33]. They not only make learning more entertaining but also encourage students' in-class participation and foster their attitudes towards learning [18]. Moreover, students who are motivated and included in the teaching method can have a more successful learning outcome, yielding a permanent body of knowledge which can later be recalled [33].…”
Section: Introductionmentioning
confidence: 99%
“…The Burns Game is the only board game in the literature in the field of burn education. Other games have been described in the literature on topics such as paediatric medicine, 8 neonatology 9 and pharmacology, 10 , 11 however they are targeted at teaching specific groups of healthcare professionals rather than improving education in a multidisciplinary setting. A Cochrane Review in 2013 was unable to confirm or refute the utility of games as a teaching strategy but did go on to identify a need for more research in this field.…”
Section: Discussionmentioning
confidence: 99%
“…Previous studies have also reported development of computer programs that incorporate ANS physiology in the context of single-organ physiology (i.e., vasculature, cardiovascular) rather than focusing on how the ANS impacts all organ systems (10). Others, such as Jones et al (4), have created "educational board games," in this case, to teach pharmacy students ANS pharmacology. Here we describe a free, platform-independent online tool we developed that helps students visualize the location of ANS receptors and associated drugs for those receptors.…”
Section: Introductionmentioning
confidence: 99%