2018
DOI: 10.13189/ujer.2018.060921
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The Effect of Using Educational Games in Teaching Kingdoms of Living Things

Abstract: This study aims to investigate the effects of using scientific educational games in teaching Kingdoms of Living Things on students' academic achievement and retention of knowledge. The study also assessed students' perceptions of these educational games. 68 ninth grade students constitute the study group of this research. In the school in which the instruction was carried out two ninth grade classes were randomly assigned as experimental group and control group. The implementation of the study lasted seven wee… Show more

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Cited by 31 publications
(24 citation statements)
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References 27 publications
(34 reference statements)
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“…Our finding is in line with the findings of Selvi & Çosan (2018), who found that educational games enhance students' achievement and are an effective tool for providing the retention of new knowledge. Within the scope of the study, the experimental group students' views on the use of educational games were obtained at the end of the implementation, and they were generally positive.…”
Section: How Does the Use Of Didactic Games In Teaching Affect Studensupporting
confidence: 92%
“…Our finding is in line with the findings of Selvi & Çosan (2018), who found that educational games enhance students' achievement and are an effective tool for providing the retention of new knowledge. Within the scope of the study, the experimental group students' views on the use of educational games were obtained at the end of the implementation, and they were generally positive.…”
Section: How Does the Use Of Didactic Games In Teaching Affect Studensupporting
confidence: 92%
“…This is supported by the results of research by Cheng and Annetta [23] which stated that by using educational games, students are more actively doing several learning strategies to help student learning activities to be more efficient when interacting in the learning process. In line with the results of this research, Selvi and Cosan [24] stated that educational games can increase student interest in learning which impacts on improving student learning outcomes.…”
Section: B Mathematics Learning Outcomes Categorysupporting
confidence: 77%
“…Selvi and Çosan observed that students developed strategic skills by playing games that provided an environment of competition among themselves, which encouraged the students' decision-making processes [35]. However, the focus was not on measuring the ability to beat their peers' strategies but on understanding student motivation.…”
Section: Discussionmentioning
confidence: 99%