2012
DOI: 10.1504/ijart.2012.046270
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An augmented toy and social interaction in children with autism

Abstract: An Augmented Knights Castle (AKC) play set was adapted so that children with autism can configure programmable elements. This is compared with a non-configurable AKC and when the AKC set is switched-off. When the system is configurable, and when it is switched on, less solitary play and more cooperative play occur. Digital toys, and their configurability are key factors in design for children with autism allowing greater individual control and more socially oriented behaviour. We suggest that tangibles provide… Show more

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Cited by 38 publications
(39 citation statements)
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References 39 publications
(32 reference statements)
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“…Although various physical objects are involved in these systems, they either remain literal without any symbolic transformation (e.g. Storymat [31], Augmented Knight's Castle [10], video puppetry [3]) or simply function as tangible entities to help children interact with virtual objects more efficiently (e.g. ShadowStory [18], Puppettime [22], wIzQuebes [38]).…”
Section: Related Workmentioning
confidence: 99%
“…Although various physical objects are involved in these systems, they either remain literal without any symbolic transformation (e.g. Storymat [31], Augmented Knight's Castle [10], video puppetry [3]) or simply function as tangible entities to help children interact with virtual objects more efficiently (e.g. ShadowStory [18], Puppettime [22], wIzQuebes [38]).…”
Section: Related Workmentioning
confidence: 99%
“…Children's free play with the augmented playset was contrasted with that in a switched-off version (the KC version). There are striking differences between the two conditions, for both typically-developing children and for children with autism (Farr, and Hinske, 2010;Yuill et al, submitted), in that there is significantly less solitary and more social play in the augmented version. In terms of awareness, the playset in both versions allows all-round views, allowing each child to see the focus of attention among their playmates through eye gaze and body orientation.…”
Section: Case Study 3: Tangible Interfaces (Augmented Knights' Castle)mentioning
confidence: 99%
“…Farr [5] and his colleagues built a knight castle toy augmented with audio feedback, which inspired cooperative play in a natural play environment. They conducted another experiment [6] comparing Topobo (tangible construction toy) and Lego, which showed that Topobo elicited more social interaction.…”
Section: Related Workmentioning
confidence: 99%