2019
DOI: 10.1016/j.jsams.2019.02.004
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An assessment of the utility and functionality of wearable head impact sensors in Australian Football

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Cited by 24 publications
(31 citation statements)
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“…If the non-game data is not removed, it would arti cially in ate the number of head impacts a player sustains. There were also a number of clear head impacts seen on video review that did not register on the sensor, consistent with previous x-patch™ studies [30,31]. There were a total of 2,399 video identi ed impacts to the head or body.…”
Section: Discussionsupporting
confidence: 78%
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“…If the non-game data is not removed, it would arti cially in ate the number of head impacts a player sustains. There were also a number of clear head impacts seen on video review that did not register on the sensor, consistent with previous x-patch™ studies [30,31]. There were a total of 2,399 video identi ed impacts to the head or body.…”
Section: Discussionsupporting
confidence: 78%
“…The ndings from this study are consistent with previous research, highlighting the importance of using a secondary source, such as video review, to verify and characterize x-patch™ recorded head impacts. That is, the x-patch™ has serious limitations as a primary data source [16,17,25,30]. The current study identi ed similar high rates of false-positive direct head impacts recorded by the wearable sensors in junior representative rugby league as were previously described in semi-professional men's rugby league and collegiate lacrosse respectively.…”
Section: Resultssupporting
confidence: 73%
“…Nearly two-thirds of the identified studies did not perform and/or report observer and/or video confirmation for all sensor-recorded events, which is a critical gap considering previous studies have found the absence of confirmation methodology can result in substantial overestimation of head impact exposure. 7,18,23,28,32,33,36 For example, Cortes et al 7 investigated male and female high school lacrosse players using two different sensors: male players wore the helmet-mounted GForceTracker (GForceTracker, Richmond Hill, ON), while female players wore the skin-affixed xPatch (X2 Biosystems, Seattle, WA). Of the sensor events recorded by the GForceTracker, 35% were false positives, whereas the xPatch demonstrated nearly twice as many false positives (68%).…”
Section: Confirmation Methodsmentioning
confidence: 99%
“…In a similar study of female collegiate soccer games, Press et al 33 found that the proprietary xPatch filtering algorithm incorrectly classified 43% of non-events, but only 4% of videoconfirmed impact events were incorrectly classified. McIntosh et al 23 reported the xPatch algorithm incorrectly classified 38% and 28% of video-confirmed impact events and non-events, respectively, in adult amateur Australian football. Patton et al 32 evaluated unfiltered data from the SIM-G in male and female high school soccer games using video review and reported that 30% of the algorithm-determined impact events were incorrectly classified, whereas 44% of the algorithm-determined non-events were incorrectly classified.…”
Section: Filtering Algorithmsmentioning
confidence: 99%
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