2020
DOI: 10.21203/rs.3.rs-52754/v1
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Video Analysis and Verification of Direct Head Impacts Recorded by Wearable Sensors in Junior Rugby League Players

Abstract: Background: Rugby League is a high-intensity collision sport that carries a risk of concussion. Youth athletes are considered to be more vulnerable and take longer to recover from concussion than adult athletes. Purpose: To review head impact events in elite level junior representative rugby league and to verify and analyze x-patchTM recorded impacts via video analysis.Study Design: Observational case series.Methods: The x-patchTM was used on twenty-one adolescent players (thirteen forwards and eight backs) du… Show more

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Cited by 1 publication
(2 citation statements)
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“…Of the ten studies included in the data material, skin patches (xPatch) were used in four studies [ 36 , 41 , 54 , 58 ], instrumented helmets (GForce Tracker and SpeedFlex/HIT) were used in five studies [ 36 , 40 , 42 , 45 , 51 ], a headband (SIM-G) was used in one study [ 48 ], and finally MVTrak, with a sensor placed in the ear canal, was used in one study [ 53 ] (number summarizes to eleven, as the study by Cortes et al [ 36 ] utilized xPatch for females and GForce Tracker for males). Regardless of system, it is important to notice that the accelerations captured represent a combination of true head impacts—such as collisions or hitting the ground—and false detected impacts stemming from movement [ 39 , 41 , 91 ], e.g., change of direction, jumping, and decelerations. Even though impacts above 10 g, which is the most common threshold reported in the studies included in this review, are likely to be accrued by true impacts, several of the included studies show that this cannot be trusted unless confirmed by video.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Of the ten studies included in the data material, skin patches (xPatch) were used in four studies [ 36 , 41 , 54 , 58 ], instrumented helmets (GForce Tracker and SpeedFlex/HIT) were used in five studies [ 36 , 40 , 42 , 45 , 51 ], a headband (SIM-G) was used in one study [ 48 ], and finally MVTrak, with a sensor placed in the ear canal, was used in one study [ 53 ] (number summarizes to eleven, as the study by Cortes et al [ 36 ] utilized xPatch for females and GForce Tracker for males). Regardless of system, it is important to notice that the accelerations captured represent a combination of true head impacts—such as collisions or hitting the ground—and false detected impacts stemming from movement [ 39 , 41 , 91 ], e.g., change of direction, jumping, and decelerations. Even though impacts above 10 g, which is the most common threshold reported in the studies included in this review, are likely to be accrued by true impacts, several of the included studies show that this cannot be trusted unless confirmed by video.…”
Section: Discussionmentioning
confidence: 99%
“…In this scoping review, numbers were higher, as seven out of ten included studies did include video confirmation, and several also emphasized the importance of doing so. Interestingly, Carey et al [ 91 ] found the vast majority of high acceleration impacts, when defined as above 20 g, to be verified by video. This underlines the ambiguity of using 10 g as a threshold for head impacts, especially if not adding video to confirm events.…”
Section: Discussionmentioning
confidence: 99%