2001
DOI: 10.1016/s0097-8493(01)00151-0
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An artificial life approach for the animation of cognitive characters

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Cited by 14 publications
(4 citation statements)
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“…Artificial life has emerged from the interaction of biology and computer science and benefited from the important contribution in physics, mathematics, cognitive sciences and philosophy. Artificial life is rapidly developing and has already been utilized in evolutionary computing in machine perception [7], computer cognitive animation [8], optimization system problem [9], optimum design of short journal bearings and digital image processing, and so on.…”
Section: Artificial Life Cooperation Principlementioning
confidence: 99%
“…Artificial life has emerged from the interaction of biology and computer science and benefited from the important contribution in physics, mathematics, cognitive sciences and philosophy. Artificial life is rapidly developing and has already been utilized in evolutionary computing in machine perception [7], computer cognitive animation [8], optimization system problem [9], optimum design of short journal bearings and digital image processing, and so on.…”
Section: Artificial Life Cooperation Principlementioning
confidence: 99%
“…The field of artificial life has emerged through the interaction of biology and computer science, but also with important contribution from research in physics, mathematics, cognitive sciences and philosophy. It is rapidly developing and has already be utilized in computer cognitive animation [5], constraint satisfaction problem [6], optimum design of short journal bearings [7] and image processing [8] and so on.…”
Section: Artificial Lifementioning
confidence: 99%
“…Estes trabalhos serviram de apoio na especificação de um framework que descrevesse o comportamento dos personagens, além de ajudarem na contextualização dentro do escopo de Vida Artificial (Netto, 2006). Enquanto o Projeto do WOXBOT (Miranda, 2001)…”
Section: Motivaçãounclassified
“…É interessante ressaltar que esses trabalhos também contribuem significativamente para a área de Computação Gráfica, pois a animação desses personagens é conseguida como produto final do processo evolutivo. Outro trabalho que segue essa mesma linha de evolução do filo é o projeto WOXBOT (Miranda, 2001 (Terzopoulos, 1999), (Terzopoulos, 2006). Seguindo essa abordagem de pesquisa, o projeto ALGA lida com peixes virtuais que desenvolvem aspectos relacionados à capacidade de aprendizado (Netto, 2004).…”
Section: Principais Trabalhos E Simulaçõesunclassified