2016 IEEE Second Workshop on Eye Tracking and Visualization (ETVIS) 2016
DOI: 10.1109/etvis.2016.7851170
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An analysis of eye-tracking data in foveated ray tracing

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Cited by 13 publications
(6 citation statements)
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“…Our goal now is to analyze the tracking data and the users' corresponding quality ratings for the presence of effects like visual tunneling further than in Weier et al (2016), extending Roth et al (2016). Effects like this may affect quality ratings in certain ways unexpected from the raw data.…”
Section: Discussionmentioning
confidence: 99%
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“…Our goal now is to analyze the tracking data and the users' corresponding quality ratings for the presence of effects like visual tunneling further than in Weier et al (2016), extending Roth et al (2016). Effects like this may affect quality ratings in certain ways unexpected from the raw data.…”
Section: Discussionmentioning
confidence: 99%
“…The sampling probability of each individual pixel is computed by evaluating the foveal function with freely adjustable parameters (r 0 , r 1 , p min ). Image adapted from Roth et al (2016).…”
Section: Rendering Processmentioning
confidence: 99%
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“…The proposed method revolves around tree-building parameters, but no consideration was accorded to rendering parameters. In future studies, we intend to probe into parameters that affect speed and image quality in rendering, such as variable rate shading [21] and foveated rendering [22].…”
Section: B Limitations and Future Workmentioning
confidence: 99%
“…For example, high-speed BCI spellers, which detect gaze direction by steady-state visual evoked potentials (SSVEP), can achieve typing speed up to 10 words/min [5]. Recently, both eye tracking [6] and SSVEP BCIs [7] have been developed and implemented separately in VR head-mounted displays (VRHMD). The combination of the two methods is therefore potential for high-performance gaze interaction in VR.…”
Section: Introductionmentioning
confidence: 99%