Proceedings of the 49th ACM Technical Symposium on Computer Science Education 2018
DOI: 10.1145/3159450.3159526
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An Analysis of a Media-Based Approach to Teach Programming to Middle School Students

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Cited by 41 publications
(6 citation statements)
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“…DER are developed in accordance with the spiral approach [37][38][39] which proposes scaffolding and repeating content at increasingly complex levels. In addition, each DER includes the video-clips demonstrating mobile application development step-bystep from simple «Hi, Kazakhstan!» to a complete software with functions of search and update from the Internet.…”
Section: Fig 1 Examples Of the Interactive Tasksmentioning
confidence: 99%
“…DER are developed in accordance with the spiral approach [37][38][39] which proposes scaffolding and repeating content at increasingly complex levels. In addition, each DER includes the video-clips demonstrating mobile application development step-bystep from simple «Hi, Kazakhstan!» to a complete software with functions of search and update from the Internet.…”
Section: Fig 1 Examples Of the Interactive Tasksmentioning
confidence: 99%
“…In the case of applying to instruction, an environment of relevance needs to be provided to give the students a clear reason and interest to engage in activities. Moreover, it is necessary to show the learners that the subject which is taught will have certain applications in their future lives (Araujo et al, 2018). Actually, relevance speaks to providing students with a rationale linking to previous experience and giving students choice (Thurston, 2018).…”
Section: Gamification Assessment With Arcs Modelmentioning
confidence: 99%
“…Actually, confidence has direct associations with control and with a prospect of success. If students have confidence, they somehow feel in control of something which gives them a feeling of security regarding their objectives (Araujo et al, 2018). And finally, feedback factors that guarantee success with the rewards for Satisfaction .…”
Section: Gamification Assessment With Arcs Modelmentioning
confidence: 99%
“…Por su parte, González et al (2018) diseñaron y ejecutaron estrategias para la enseñanza del lenguaje C++ a través del fomento de habilidades como el pensamiento sistemático y la abstracción; en esta investigación los estudiantes recibían una parte de la clase con los conceptos básicos de programación y el resto se dedicaba a explorar y trabajar en solucionar situaciones propuestas por los instructores, quienes hacían sesiones de retroalimentación con programación entre pares cuando les era solicitado. Por otra parte, en una de las experiencias revisadas se usó Screen Turtle (Araujo et al, 2018), un ambiente de aprendizaje inspirado en el trabajo de Seymour Papert para introducir a los estudiantes en la programación a través de la creación de figuras geométricas con comandos simples y conceptos de programación como bucles, funciones, estructuras y parámetros; los resultados de este estudio muestran que este tipo de programación con comandos simples tuvo un impacto positivo en la motivación de los estudiantes.…”
Section: Integración Del Pc a Través De La Solución De Problemas Computacionales En Lenguajes De Programaciónunclassified