2019 International Conference on Advances in the Emerging Computing Technologies (AECT) 2020
DOI: 10.1109/aect47998.2020.9194204
|View full text |Cite
|
Sign up to set email alerts
|

An Agile Holistic Framework to Support Teachers in Pedagogical Gamification Design

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0

Year Published

2020
2020
2023
2023

Publication Types

Select...
2
2
1

Relationship

2
3

Authors

Journals

citations
Cited by 5 publications
(4 citation statements)
references
References 29 publications
0
4
0
Order By: Relevance
“…Some interventions exposed teachers to gameplay [50,104], while others studied teacher experiences or their shifts in beliefs after implementing a digital game [105][106][107]. Another study taught teachers to identify game requirements [108], and some studies engaged teachers in game design [23,[109][110][111]. A few studies have guided teachers through the full process of choosing a digital game, planning, implementing the game as part of instruction, and then reflecting on this implementation afterwards (cf.…”
Section: Cultural Relevancementioning
confidence: 99%
“…Some interventions exposed teachers to gameplay [50,104], while others studied teacher experiences or their shifts in beliefs after implementing a digital game [105][106][107]. Another study taught teachers to identify game requirements [108], and some studies engaged teachers in game design [23,[109][110][111]. A few studies have guided teachers through the full process of choosing a digital game, planning, implementing the game as part of instruction, and then reflecting on this implementation afterwards (cf.…”
Section: Cultural Relevancementioning
confidence: 99%
“…Teachers recognize the importance of collaboration with game developers in turning the conceptual design into an electronic game for teaching purposes [6]. However, the form of communication between teachers and game developers was yet to be determined.…”
Section: Pedagogical Gamificationmentioning
confidence: 99%
“…The focus of this research is the Gamification design (which is shown as the second stage in Figure 1). The process of developing the framework elements and sub-elements has been documented in earlier research [4], [5] and [6]. The aim of Ped-GDD is to facilitate communication among teachers and game developers.…”
Section: Introductionmentioning
confidence: 99%
“…Gamification can be applied through various elements For instance, reference [5] suggests to include Empowerment of creativity & feedback and Ownership. Another study suggests progressive goals, social engagement, timing, rewards and progress presentation [9].…”
Section: Motivationmentioning
confidence: 99%