2021
DOI: 10.1007/978-981-15-5859-7
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Proceedings of Fifth International Congress on Information and Communication Technology

Abstract: Current research suggests that using gamification in a pedagogical context can provide a positive learning experience to students. Integrating teachers' pedagogical input into the early stage of game design is an understudied area, and although the teachers' role is acknowledged, the way of communicating teachers' input is still undetermined. The current literature suggests the practice of using a Gamification Design Document (GDD) to illustrate a game requirements plan is a useful approach. In this paper, we … Show more

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