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2013
DOI: 10.1142/s0219525913500288
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An Agent Model for the High-End Gamers Market

Abstract: Understanding the driving forces in the markets of their products is a basic necessity for any business. Quantitative models are either aggregated over large market segments or restricted to utility models of an individual's buying decision. While the aggregate models acknowledge that customer interactions are important they do not model them and hence have no way to adjust their model to changing business environments. This paper bridges the gap between individual decisions and the overall market behavior usi… Show more

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Cited by 3 publications
(2 citation statements)
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References 43 publications
(45 reference statements)
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“…We briefly review the setup for the agent based simulations for the high-end-gamers market. More details can be found in [1]. The agent based simulation involved a population of one to two thousand agents each playing 200 one-on-one games per month with random pairing against other agents.…”
Section: 2mentioning
confidence: 99%
See 1 more Smart Citation
“…We briefly review the setup for the agent based simulations for the high-end-gamers market. More details can be found in [1]. The agent based simulation involved a population of one to two thousand agents each playing 200 one-on-one games per month with random pairing against other agents.…”
Section: 2mentioning
confidence: 99%
“…Recently [1] have developed such an agent based model for the main features of the market for high-performance computer chips. According to INTEL's sales division these chips are almost exclusively purchased by people playing competitive games on the Internet.…”
mentioning
confidence: 99%