Information and Communication Technologies in Tourism 2017 2017
DOI: 10.1007/978-3-319-51168-9_18
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An Afternoon at the Museum: Through the Lens of Augmented Reality

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Cited by 30 publications
(18 citation statements)
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“…Recently, research started to use the framework of the Experience Economy by Pine and Gilmore (1998) as a theoretical foundation to explore the effects of AR (Jung et al, 2016;Neuburger & Egger, 2017). It includes the four realms of experience, educational, esthetics, escapist and entertainment.…”
mentioning
confidence: 99%
“…Recently, research started to use the framework of the Experience Economy by Pine and Gilmore (1998) as a theoretical foundation to explore the effects of AR (Jung et al, 2016;Neuburger & Egger, 2017). It includes the four realms of experience, educational, esthetics, escapist and entertainment.…”
mentioning
confidence: 99%
“…More recently, an increasing number of studies started to investigate the experience economy concept within the tourism and hospitality context (Hosany and Witham, 2009;Loureiro, 2014;Manthou et al, 2014;Mehmetoglu and Engen, 2011;Neuburger and Egger, 2017;Oh et al, 2007). This study aims to extend previous research on the experience economy within the tourism context in a number of ways.…”
Section: Experience Economymentioning
confidence: 94%
“…Early studies considered augmented reality to be a useful tool for enhancing visitors' overall experience [15]. For example, AR maximises information delivery to visitors over physical museum environments without compromising museum exhibits or disrupting visitor viewing [16]. Meekaew et al [17] found that students who used mobile-game-based learning integrated with augmented reality had better understanding and stronger learning motivation than those using only game-based learning.…”
Section: A Augmented Reality Museummentioning
confidence: 99%