2019
DOI: 10.1016/j.ifacol.2019.01.023
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An Adaptive Virtual Training System Based on Universal Design

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Cited by 17 publications
(6 citation statements)
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“…Because of that, eye movement data are used in diverse fields, such as marketing, to understand what catches people’s attention 1 – 3 ; neurosciences, to assess the development stages of infants before talking ages 4 ; artificial intelligence, to improve mechanisms of free-viewing 5 ; virtual reality, to predict when people will load images 6 ; adaptive interfaces, to improve the performance of partially automated vehicles 7 or helping non-verbal movement-impaired people (e.g. people suffering from tetraplegia, brain paralysis and locked-in syndrome) to interact with computers 8 , 9 . In medicine, namely in neurology and psychiatry, electroencephalogram data can be useful to know ‘where’ some pathology may originate, but it is often not enough to quantify ‘how’ serious the pathology is.…”
Section: Background and Summarymentioning
confidence: 99%
“…Because of that, eye movement data are used in diverse fields, such as marketing, to understand what catches people’s attention 1 – 3 ; neurosciences, to assess the development stages of infants before talking ages 4 ; artificial intelligence, to improve mechanisms of free-viewing 5 ; virtual reality, to predict when people will load images 6 ; adaptive interfaces, to improve the performance of partially automated vehicles 7 or helping non-verbal movement-impaired people (e.g. people suffering from tetraplegia, brain paralysis and locked-in syndrome) to interact with computers 8 , 9 . In medicine, namely in neurology and psychiatry, electroencephalogram data can be useful to know ‘where’ some pathology may originate, but it is often not enough to quantify ‘how’ serious the pathology is.…”
Section: Background and Summarymentioning
confidence: 99%
“…Research indicates that VR enables on-the-job, on-demand, and off-premise training in novel ways. In this context, it is worthwhile to consider that VR training apps can help to overcome these obstacles [32].…”
Section: Extended Reality In Trainingmentioning
confidence: 99%
“…The adaptations concern the use of different representations of lessons with different complexity and interaction modalities. The proposed approach provides a flexible training system that can adapt to the needs of a broad group of users" (Loch et al, 2019) In a framework developed by (Zahabi & Abdul Razak, 2020) the authors take into account three fundamental components to adapt training system: (1) trainee's performance measurement; (2) adaptive variable; and (3) adaptive logic (Zahabi & Abdul Razak, 2020). The first stage of this framework collects performance measures from a combination of online and real-time measurements, including information on the student's profile (experience, age, learning style), physiology (eye-tracking, heart rate, galvanic skin response), task performance (error and type), and kinematic/kinetic measures (range of motion, strength).…”
Section: Virtual Reality Selft-adaptive Technologymentioning
confidence: 99%