2010 2nd International Conference on Education Technology and Computer 2010
DOI: 10.1109/icetc.2010.5529397
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An adaptive learning RPG game-engine based on knowledge spaces

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Cited by 7 publications
(4 citation statements)
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“…These findings indicated that personalized RPG environment is effective in improving learning performance, reducing EL, and promoting GL. This is consistent with Chang et al (2017), Toth and Kayler's (2015), Hwang et al (2012), Zualkernan et al (2010), and Zhong's (2022d) studies, which observed significant improvement on learning performance and cognitive load among students who were trained in the personalized gaming environment.…”
Section: Discussionsupporting
confidence: 90%
See 1 more Smart Citation
“…These findings indicated that personalized RPG environment is effective in improving learning performance, reducing EL, and promoting GL. This is consistent with Chang et al (2017), Toth and Kayler's (2015), Hwang et al (2012), Zualkernan et al (2010), and Zhong's (2022d) studies, which observed significant improvement on learning performance and cognitive load among students who were trained in the personalized gaming environment.…”
Section: Discussionsupporting
confidence: 90%
“…Personalized learning (PL) has been regarded as an effective pedagogical strategy to improve scholastic path, learning process, and learner satisfaction in different learning environments by providing a unique learning experience through accommodating individual differences in learning (Martin et al, 2020;Zhong & Xu, 2019;Zhong, 2022a). As perceiving the importance of addressing individual learners' needs in gaming environment, game designers began to incorporate PL into games by adaptively tailoring game content (Zualkernan et al, 2010), game structure (Lin et al, 2013), and/or presentation of game materials to individual game player (Soflano et al, 2015). Previous studies have proved the effectiveness of personalized games in improving learning (Troussas et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…Personalization feature has been increasingly incorporated into CRPGs because researchers found that students’ individual differences need to be addressed in the gaming environment to better engage students and meet different learning needs (Alamri et al, 2020; Zhong, 2022b). A variety of ways have been used to implement personalization in educational game, such as using prior knowledge level to determine subsequent game questions (Troussas et al, 2020; Zualkernan et al, 2010), utilizing cognitive preferences to adjust game navigation support (Ku et al, 2016), and employing students’ motivational state to personalize game difficulty (Krouska et al, 2020). However, current approaches of integrating personalization into games are limited to cognitive and motivational variables, which resulted in narrow approaches and more variables (e.g., affective variables) are suggested to be included to design personalize games.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Salah satu penelitian menggunakan game berjenis RPG sebagai sarana edukasi yang menyajikan teori dan pengetahuan tentang antariska [7]. Game tersebut diterapkan untuk membangun sebuah platform pembelajaran yang adaptif.…”
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