2009
DOI: 10.1109/tvcg.2008.97
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An Adaptive Correspondence Algorithm for Modeling Scenes with Strong Interreflections

Abstract: Abstract-Modeling real-world scenes, beyond diffuse objects, plays an important role in computer graphics, virtual reality, and other commercial applications. One active approach is projecting binary patterns in order to obtain correspondence and reconstruct a densely sampled 3D model. In such structured-light systems, determining whether a pixel is directly illuminated by the projector is essential to decoding the patterns. When a scene has abundant indirect light, this process is especially difficult. In thi… Show more

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Cited by 32 publications
(6 citation statements)
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References 38 publications
(56 reference statements)
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“…Compared with other HDR methods [23,24,25,26,27], ABFDP method extends high dynamic range measurement from monocular fringe projection to binocular fringe projection. The intensity modification mask is calculated without pre-known geometry information.…”
Section: Adaptive Binocular Fringe Dynamic Projection Methodsmentioning
confidence: 99%
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“…Compared with other HDR methods [23,24,25,26,27], ABFDP method extends high dynamic range measurement from monocular fringe projection to binocular fringe projection. The intensity modification mask is calculated without pre-known geometry information.…”
Section: Adaptive Binocular Fringe Dynamic Projection Methodsmentioning
confidence: 99%
“…Addressing that it is difficult to improve the dynamic range by hardware for the most camera sensors [6], many experts have carried out a series of approaches to solve the HDR measurement problem. The methods can be divided into several categories: multi-exposure method [12,13,14], light intensity adjustment method [15,16], color invariance method [17,18,19], polarization method [20,21,22], adaptive fringe pattern method [23,24,25,26,27], and others [28,29]. Considering that the dark regions and bright regions of the fringe image require different exposure times, multi-exposure method becomes a way for HDR problem [12,13,14].…”
Section: Introductionmentioning
confidence: 99%
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“…Several methods are developed to solve 3D reconstruction under global illuminations; these methods include highfrequency projection methods [5], [6], [7], regional projection methods [8], [9], [10], [11], and polarization projection methods [12], [13]. However, these methods are based on specific assumptions that may remain unsatisfied in real applications.…”
Section: D Reconstruction Under Global Illuminationmentioning
confidence: 99%
“…When surfaces are specular, more than three light directions may be required. In fact, the irradiance equation not only requires that the light sources and camera be distant from the surface, it also neglects inter-reflections, which can be a significant source of the shading observed on object surfaces, e.g., the darkening seen inside concave structures such as grooves and crevasses (Nayar, Ikeuchi, & Kanade, 1991;Y. Xu & Aliaga, 2009).…”
Section: Photometric Stereomentioning
confidence: 99%