Abstract:Accumulating evidence indicates that simulated natural settings can engage mechanisms that promote health. Simulations offer alternatives to actual natural settings for populations unable to travel outdoors safely; however, few studies have contrasted the effects of simulations of natural settings to their actual outdoor counterparts. We compared the impacts of simulated and actual natural settings on positive and negative affect (mood) levels using a pooled sample of participants enrolled in extant experiment… Show more
“…For example ( Anderson et al, 2017 ; Browning, Mimnaugh, et al, 2020 ) both showed stronger effects of nature 360-VR on negative than positive affect, and ( Chirico & Gaggioli, 2019 ) found that 360-VR reduced sadness to a greater extent than even real nature. A recent meta-analysis showed that positive affect only increased in real (but not simulated) natural settings, whereas negative affect improved to a similar extent in both contexts ( Browning et al, 2020 ). Browning and colleagues have explored possible reasons for this, including the idea that being “sealed in” to VR nature by way of a HMD may provide a greater opportunity to escape negative thoughts and excessive cognitive demands, allowing for faster and more complete recovery of attentional processes, and associated reduction in negative affect ( Browning, Mimnaugh, et al, 2020 ).…”
Exposure to ‘real’ nature can increase positive affect and decrease negative affect, but direct access is not always possible, e.g. for people in health/care settings who often experience chronic boredom. In these settings ‘virtual’ forms of nature may also have mood-related benefits (e.g. reducing boredom) but it has been difficult to separate effects of nature content from those of delivery mode. The present laboratory-based study explored whether exposure to three different delivery modes of virtual nature could reduce negative affect (including boredom) and/or increase positive affect. Adult volunteer participants (n = 96) took part in a boredom induction task (to simulate the emotional state of many people in health/care settings) before being randomly assigned to view/interact with a virtual underwater coral reef in one of three experimental conditions: (a) 2D video viewed on a high-definition TV screen; (b) 360
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video VR (360-VR) viewed via a head mounted display (HMD); or (c) interactive computer-generated VR (CG-VR), also viewed via a HMD and interacted with using a hand-held controller. Visual and auditory content was closely matched across conditions with help from the BBC's Blue Planet II series team. Supporting predictions, virtual exposure to a coral reef reduced boredom and negative affect and increased positive affect and nature connectedness. Although reductions in boredom and negative affect were similar across all three conditions, CG-VR was associated with significantly greater improvements in positive affect than TV, which were mediated by greater experienced presence and increases in nature connectedness. Results improve our understanding of the importance of virtual nature delivery mode and will inform studies in real care settings.
“…For example ( Anderson et al, 2017 ; Browning, Mimnaugh, et al, 2020 ) both showed stronger effects of nature 360-VR on negative than positive affect, and ( Chirico & Gaggioli, 2019 ) found that 360-VR reduced sadness to a greater extent than even real nature. A recent meta-analysis showed that positive affect only increased in real (but not simulated) natural settings, whereas negative affect improved to a similar extent in both contexts ( Browning et al, 2020 ). Browning and colleagues have explored possible reasons for this, including the idea that being “sealed in” to VR nature by way of a HMD may provide a greater opportunity to escape negative thoughts and excessive cognitive demands, allowing for faster and more complete recovery of attentional processes, and associated reduction in negative affect ( Browning, Mimnaugh, et al, 2020 ).…”
Exposure to ‘real’ nature can increase positive affect and decrease negative affect, but direct access is not always possible, e.g. for people in health/care settings who often experience chronic boredom. In these settings ‘virtual’ forms of nature may also have mood-related benefits (e.g. reducing boredom) but it has been difficult to separate effects of nature content from those of delivery mode. The present laboratory-based study explored whether exposure to three different delivery modes of virtual nature could reduce negative affect (including boredom) and/or increase positive affect. Adult volunteer participants (n = 96) took part in a boredom induction task (to simulate the emotional state of many people in health/care settings) before being randomly assigned to view/interact with a virtual underwater coral reef in one of three experimental conditions: (a) 2D video viewed on a high-definition TV screen; (b) 360
0
video VR (360-VR) viewed via a head mounted display (HMD); or (c) interactive computer-generated VR (CG-VR), also viewed via a HMD and interacted with using a hand-held controller. Visual and auditory content was closely matched across conditions with help from the BBC's Blue Planet II series team. Supporting predictions, virtual exposure to a coral reef reduced boredom and negative affect and increased positive affect and nature connectedness. Although reductions in boredom and negative affect were similar across all three conditions, CG-VR was associated with significantly greater improvements in positive affect than TV, which were mediated by greater experienced presence and increases in nature connectedness. Results improve our understanding of the importance of virtual nature delivery mode and will inform studies in real care settings.
“…While we encourage researchers to make use of this technology in experimental design to enhance methodological rigor, we also warn about challenges associated with this technology. While VR and IVE technology can provide more vivid experiences of nature as compared to non-immersive virtual exposure (e.g., videos or pictures), recent analyses show that exposure to virtual nature provides psychological responses to a lesser extent than real nature (Browning et al, 2020). This needs to be taken into account when interpreting findings of experiments using environmental exposure via VR or IVE.…”
“…Some further evidence suggests that being exposed to real green and blue space induces psychophysiological and behavioral responses that can be differentiated from those induced by the same environments when reproduced by visual media (Huang, 2009;Huang et al, 2019). Similarly, a recent meta-analysis showed that real natural settings benefit mood to a greater degree than simulated settings (Browning et al, 2020).…”
Section: Green Space Exposure Is Related To Reduced Psychosis Riskmentioning
Epidemiological studies have shown that environmental green space contributes to the reduction of psychosis incidence in the population. Clarifying the psychological and neuro-functional mechanisms underlying the risk-decreasing effects of green surroundings could help optimize preventive environmental interventions. This perspective article specifically aims to open a new window on the link between environmental green space and psychosis by considering its core psychopathological features. Psychotic disorders, such as schizophrenia, are essentially characterized by self-disturbances. The psychological structure of the self has been described as a multidimensional phenomenon that emerges from the reciprocal interaction with the environment through intrinsic and extrinsic self-processes. The intrinsic self refers to the experience of mental activity and environmental information as inherently related to one’s own person, which involves self-referential processing, self-reflection, memory, interoception, and emotional evaluation. The extrinsic self refers to sensorimotor interactions with the environment and the sense of agency, that is, the experience of being the source of one’s own actions and the multisensory consequences thereof. In psychosis, anomalous self-processing has been related to a functional fragmentation of intrinsic and extrinsic self-processes and related brain networks. Moreover, evidence from cognitive neuroscience suggests that green space could have beneficial effects on self-related processing. Based on the literature, it could be hypothesized that self-processing is involved in mediating the beneficial effects of green space for psychosis. Considering the multidimensionality of the self, it is proposed that urban green space design aimed at improving mental health ideally impacts the complexity of self-facets and thus restores the individual’s self.
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