2016
DOI: 10.5194/nhess-16-135-2016
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<i>Hazagora: will you survive the next disaster?</i> – A serious game to raise awareness about geohazards and disaster risk reduction

Abstract: Abstract. Natural disasters are too often presented as resulting from extreme natural phenomena affecting helpless populations, with people being insufficiently aware of the factors leading to disasters and of the existing strategies to mitigate their impacts. We developed a board game aimed at raising awareness about geohazards and disaster risk reduction strategies. The target groups are (1) secondary school students and citizens and (2) scientists and stakeholders involved in risk management activities. For… Show more

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Cited by 43 publications
(34 citation statements)
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“…The roles to be played and the potential decisions and actions to be chosen by the players in ANYCaRE are predefined based on qualitative evidence gathered during European workshops that took place in March and April 2017 (Müller et al, 2017) and in previous research (Ruin, 2007).…”
Section: Conceptual Framework For Weather Emergency Managementmentioning
confidence: 99%
See 3 more Smart Citations
“…The roles to be played and the potential decisions and actions to be chosen by the players in ANYCaRE are predefined based on qualitative evidence gathered during European workshops that took place in March and April 2017 (Müller et al, 2017) and in previous research (Ruin, 2007).…”
Section: Conceptual Framework For Weather Emergency Managementmentioning
confidence: 99%
“…As shown in Fig. 1, the timeline or temporality of the warning process often relates to three phases (Müller et al, 2017). The first one is a detection phase in which modelbased forecasts indicate the first signs of a potential high-impact event.…”
Section: Conceptual Framework For Weather Emergency Managementmentioning
confidence: 99%
See 2 more Smart Citations
“…Although historically games are rarely used as pedagogical tools in the Earth Sciences (see Reuss & Gardulski, 2001), many games are now in development (e.g., Cartier, 2018aCartier, , 2018b. Educational games or 'Serious Games' (coined by Abt, 1970) are designed to facilitate learning, make topics relevant and meaningful to students, and raise awareness of issues (Boyle, Connolly, & Hainey, 2011;Boyle et al, 2014;Foster, 2008;Mossoux et al, 2016;Nadolski et al, 2008). Advantages of serious games include their availability outside the classroom and immediacy of feedback (Ritzko & Robinson, 2006) as well as cooperative learning (Foster, 2008;Mayo, 2007).…”
Section: Literature Contextmentioning
confidence: 99%