Proceedings 38th Annual Symposium on Foundations of Computer Science
DOI: 10.1109/sfcs.1997.646098
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Alternating-time temporal logic

Abstract: Temporal logic comes in two varieties: linear-time temporal logic assumes implicit universal quantification over d l paths that are generated by system moves; branchingtime temporal logic allows explicit existential and universal quantification over all paths. We introduce a third, more general variety of temporal logic: alternating-time temporal logic offers selective quantification over those paths that are possible outcomes of games, such as the game in which the system and the environment alternate moves. … Show more

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Cited by 333 publications
(567 citation statements)
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“…In ATL, the path quantifiers in CTL and CTL* are replaced by game quantifiers. Nevertheless, there is no obvious way to expressed formulas of the form α.ϕ, where α is a path quantifier and ϕ is an LTL formula in ATL * , which is the most expressive logic studied by Alur et al (2002). Our conjecture is that our logic and ATL * are of incomparable expressiveness.…”
Section: Related Work and Concluding Remarksmentioning
confidence: 93%
See 1 more Smart Citation
“…In ATL, the path quantifiers in CTL and CTL* are replaced by game quantifiers. Nevertheless, there is no obvious way to expressed formulas of the form α.ϕ, where α is a path quantifier and ϕ is an LTL formula in ATL * , which is the most expressive logic studied by Alur et al (2002). Our conjecture is that our logic and ATL * are of incomparable expressiveness.…”
Section: Related Work and Concluding Remarksmentioning
confidence: 93%
“…In the field of temporal logics, the work on alternating temporal logic (ATL) (Alur, Henzinger, & Kupferman, 2002) is related to our work. In ATL, the path quantifiers in CTL and CTL* are replaced by game quantifiers.…”
Section: Related Work and Concluding Remarksmentioning
confidence: 99%
“…For example, in the context of hybrid systems, the controller acquires information about the state of the plant using sensors with finite precision, which return imperfect information about the state. Similarly, if the players represent individual processes, then a process has only access to the public variables of the other processes, not to their private variables [19,2].…”
Section: Introductionmentioning
confidence: 99%
“…First, decision problems for imperfect-information games usually lie in higher complexity classes than their perfect-information counter-parts [19,14,2]. The algorithmic difference is often exponential, due to a subset construction that, similar to the determinization of finite automata, turns an imperfect-information game into an equivalent perfect-information game.…”
Section: Introductionmentioning
confidence: 99%
“…states using a well-suited monotonic function like the controllable predecessor operator [AHK02,MPS95]. Those algorithms make a strong hypothesis: they consider that the controller that executes the switching strategy has a perfect information about the state of the controlled system.…”
mentioning
confidence: 99%