2008
DOI: 10.1007/978-3-540-88322-7_10
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Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures

Abstract: Alone or togetherShahid, S.; Krahmer, E.J.; Swerts, M.G.J. Published in: Fun and Games Document version:Publisher's PDF, also known as Version of record General rightsCopyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights.-Users may download and print one copy of any publication from the pub… Show more

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Cited by 27 publications
(30 citation statements)
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“…Second, related to the previous point, it has been shown before that the communicative style of speakers may depend on presence effects. This was supported by the findings of an earlier study on emotional correlates of losing and winning situations in games, played by children who were doing this alone or together with a classmate (Shahid, Krahmer, & Swerts, 2008). It turned out to be the case that children were more expressive about winning or losing situations when together than when alone.…”
Section: Discussionsupporting
confidence: 77%
“…Second, related to the previous point, it has been shown before that the communicative style of speakers may depend on presence effects. This was supported by the findings of an earlier study on emotional correlates of losing and winning situations in games, played by children who were doing this alone or together with a classmate (Shahid, Krahmer, & Swerts, 2008). It turned out to be the case that children were more expressive about winning or losing situations when together than when alone.…”
Section: Discussionsupporting
confidence: 77%
“…Therefore our hypothesis that an easier to learn artificial language would elicit more emotions is confirmed. The differences in emotional expression and the accuracy of independent observers to perceive these differences is in line with existing work where emotional expressions of Pakistani children were used as a mean to judge fun or engagement in a game [9]. The level of expressiveness and the average of correct classification were the highest for NL.…”
Section: Discussionsupporting
confidence: 82%
“…As a scenario and case study option upon which the "Robotic Interaction language" could be evaluated, we adopted the interaction mechanism in game play for children as suggested in [9], where it was argued that games are an effective tool to elicit emotional response. To evaluate the user perspective with respect to the learnability of foreign languages an experimental study using a game was carried out in Lahore, Pakistan, with 36 children aged 8-12 years (Male=22, Female =14, average age =10.36, std dev=1.42).…”
Section: Experimental Designmentioning
confidence: 99%
“…It is also shown in literature that children from one culture were found to be more expressive during HRI as compared to other culture [78]. In addition, every social environment has its own culture and it can have an effect on the user during a social interaction [79].…”
Section: Culture and Adaptationmentioning
confidence: 95%