2014
DOI: 10.1177/0018720814554948
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Alleviating Simulator Sickness with Galvanic Cutaneous Stimulation

Abstract: For future interventions, we recommend the use of GCS to mitigate SS with similar intermittent stimulation programs. These programs have a crucial advantage as they are easily integrated into the simulator setup without the necessity of generating a complicated experimental design to stimulate during the curves.

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Cited by 42 publications
(26 citation statements)
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“…The technique has found additional support in a study by Reed-Jones and colleagues [ 33 ], where simulator sickness was reduced by using GVS in a driving simulator. This is also supported by additional evidence, showing a preventive effect of galvanic stimulation on simulator sickness in a driving task, regardless of whether stimulation is applied during curve maneuvers or intermittently throughout the task [ 34 ].…”
Section: Introductionmentioning
confidence: 59%
“…The technique has found additional support in a study by Reed-Jones and colleagues [ 33 ], where simulator sickness was reduced by using GVS in a driving simulator. This is also supported by additional evidence, showing a preventive effect of galvanic stimulation on simulator sickness in a driving task, regardless of whether stimulation is applied during curve maneuvers or intermittently throughout the task [ 34 ].…”
Section: Introductionmentioning
confidence: 59%
“…Vestibular Stimulation applied during turns in a driving simulator was suggested to reduce scores in motion sickness questionnaires and improve performance (Reed-Jones et al 2007). In addition, Galvez-Garcia et al (2015) found that applying Galvanic Cutaneous Stimulation either continuously or intermittently while participants used a driving simulator reduced sickness scores relative to a condition with no stimulation. These results suggest that the use of artificial stimulation may be a potential method for preventing cybersickness in VR.…”
Section: Is It Possible To Prevent Cybersickness?mentioning
confidence: 99%
“…First, if the vestibular system plays a fundamental role in cybersickness, one might predict that synchronised passive movements or artificial vestibular stimulation may reduce the conflict between visual and vestibular cues, preventing sickness and forgoing the need for sensory re-weighting function in order to adapt to the VR environment. Indeed, recent reports (Reed-Jones et al 2007;Cevette et al 2012;Galvez-Garcia et al 2015) have demonstrated that both galvanic vestibular stimulation and galvanic cutaneous stimulation can reduce sickness in simulators.…”
Section: Suggestions For Future Researchmentioning
confidence: 99%
“…For instance, Diamond and Markham (1991) found differences in spontaneous ocular torsion between astronauts who experienced sickness during space-flight compared to those who did not. Recent efforts to reduce visual-vestibular cue mismatch in VR support a partial vestibular basis for CS: Both galvanic vestibular stimulation (Cevette et al, 2012;Gálvez-García et al, 2015;Reed-Jones et al, 2007) and bone vibration applied near the vestibular organs (Weech et al, 2018) reduce the level of CS experienced during VR use. There is also a striking similarity between CS symptoms and the symptoms of vestibular labyrinthectomy-although the former are less severe than the latterwith the effects of labyrinthectomy including "nausea and vomiting… excessive perspiration……”
Section: Vestibular Sensitivitymentioning
confidence: 99%