Visualization in Medicine 2007
DOI: 10.1016/b978-012370596-9/50012-2
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Algorithms for Direct Volume Visualization

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Cited by 17 publications
(27 citation statements)
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“…Virtual-reality technology is leading to the creation of a new healthcare environment through the use of interfaces with medical technology; this is because virtual-reality technology can be used to visualize three-dimensional (3D) data and enable user interaction in various ways by combining auditory, touch, and haptic technology. Healthcare data such as computed tomography (CT) images, magnetic resonance imaging (MRI), cryosection images, and confocal microscopy images are 3D images; thus, these can be analyzed by visualizing them on a monitor [26]. Furthermore, 3D data are easily transmitted to a virtual-reality system and can be visualized and analyzed using 3D-display equipment, such as a head-mounted display (HMD).…”
Section: Related Workmentioning
confidence: 99%
“…Virtual-reality technology is leading to the creation of a new healthcare environment through the use of interfaces with medical technology; this is because virtual-reality technology can be used to visualize three-dimensional (3D) data and enable user interaction in various ways by combining auditory, touch, and haptic technology. Healthcare data such as computed tomography (CT) images, magnetic resonance imaging (MRI), cryosection images, and confocal microscopy images are 3D images; thus, these can be analyzed by visualizing them on a monitor [26]. Furthermore, 3D data are easily transmitted to a virtual-reality system and can be visualized and analyzed using 3D-display equipment, such as a head-mounted display (HMD).…”
Section: Related Workmentioning
confidence: 99%
“…Numerous approaches exist for volume visualisation which range from the very accurate to the very interactive [3,4]. In recent times, the gap between these two extents has narrowed with technologies now enabling the interactive visualisation of very complex volume data.…”
Section: Related Workmentioning
confidence: 99%
“…The most known algorithm for this purpose is marching cubes, which has proved to produce models of too high complexity for the use as bounding structures. Therefore, the simpler cuberille method was utilized in this work [34]. For every voxel that contains data above a threshold, quads representing the voxels sides are generated to all neighboring voxels that do not contain data above the threshold.…”
Section: Ray Castingmentioning
confidence: 99%